| Commit message (Collapse) | Author | Age | Files | Lines |
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implemented a vfx subsystem to handle localized, async animations.
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also fixed a bug whereby a player would never be freed if no party was happening, and another one where deleting a player from the player queue would cause a nil pointer deref.
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bullets that weren't fired.
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during stepping.
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wrote a little description for the manpage.
generalized the drawconnecting() procedure into a drawprogressing() one that takes an arbitrary, nul-terminated string as input.
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added an intro as well.
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currently not working. there seems to be a problem with 9front's udp stack. needs investigation.
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player queue to keep clients around waiting for a party.
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also changed the newframe fn to take a Udphdr* instead of a Frame*.
the verifyframe fn now returns 1 if correct 0 otherwise.
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development of a network protocol.
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the plot/drawing function. writevmodel writes to stdout upon exit.
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created initial object structure.
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little man page draft.
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connection management and party setup code—needs further refactoring. fixed some nomenclatures.
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