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Author
Age
Files
Lines
*
implemented toroidal warping. set a default font.
rodri
2023-03-03
5
-4
/
+42
*
forgot to track the wedge.vmdl. all this time.
rodri
2023-02-25
1
-0
/
+13
*
added a todo file.
rodri
2023-02-25
1
-0
/
+15
*
implemented optional ghosting for the clients.
rodri
2023-02-25
5
-27
/
+76
*
made adjustments to the particles's thrust and player input processing.
rodri
2023-02-23
3
-7
/
+9
*
(inefficiently) send bullets state and paint them.
rodri
2023-02-23
3
-12
/
+79
*
take player input into account when stepping the simulations.
rodri
2023-02-22
4
-14
/
+112
*
take the packet seq and ack into account during connection setup. added a pla...
rodri
2023-02-21
6
-43
/
+214
*
implemented a keep alive mechanism.
rodri
2023-02-16
5
-21
/
+47
*
implemented per-packet HMAC to avoid MITM tampering.
rodri
2023-02-11
12
-25
/
+126
*
implemented connection establishment with per client DHX.
rodri
2023-02-11
7
-60
/
+360
*
implemented a packet processing pipeline. got rid of Lobby. began development...
rodri
2023-02-09
7
-227
/
+195
*
vmodeled: draw the points of every stroke. implement undo() functionality.
rodri
2023-02-05
1
-23
/
+96
*
vmodeled: plot lines and curves and save them to a file on exit.
rodri
2023-02-03
3
-29
/
+85
*
vmodeled: made scale and rotation xforms methods of an Object. began work on ...
rodri
2023-02-02
1
-29
/
+62
*
vmodeled: got rid of unnecessary variables and xforms.
rodri
2023-02-02
1
-44
/
+16
*
vmodeled: fixed object scaling and rotation without affecting coords. created...
rodri
2023-02-02
2
-42
/
+119
*
vmodeled: added the ability to rotate a model.
rodri
2023-02-01
1
-2
/
+24
*
use libgeometry from the system. got rid of global `theparty`. wrote a little...
rodri
2023-01-31
14
-67
/
+64
*
implemented new zooming functionality (adapted from games/galaxy.)
rodri
2022-06-21
1
-14
/
+18
*
added zoom.
rodri
2022-06-20
1
-2
/
+26
*
brought the VModel struct and its routines to loading from a file and drawing.
rodri
2022-06-16
1
-2
/
+133
*
began work on a VModel editor.
rodri
2022-06-15
2
-0
/
+166
*
some corrections to frame processing and nomenclatures.
rodri
2022-06-15
4
-23
/
+21
*
implemented a custom PDU/frame structure on top of UDP for game networking.
rodri
2022-06-11
9
-13
/
+102
*
show the ports on the debugging output when receiving.
rodri
2022-06-08
1
-2
/
+8
*
changed the transport from tcp to udp. got rid of some unnecessary connection...
rodri
2022-06-08
3
-62
/
+30
*
got rid of GameState.
rodri
2022-06-03
6
-149
/
+29
*
added the skymap background image fetch script.
rodri
2022-06-02
1
-0
/
+3
*
use semi-implicit euler for bullet dynamics.
rodri
2021-09-25
1
-1
/
+13
*
forgot to add the actual sky map.
rodri
2021-08-04
1
-0
/
+0
*
add a default sky map from fourmilab.ch.
rodri
2021-08-04
1
-1
/
+22
*
implemented keyboard key send/recv procedures.
rodri
2021-08-04
3
-4
/
+68
*
implemented complete universe particles integration.
rodri
2021-08-02
3
-20
/
+74
*
added an sprite for the Earth.
rodri
2021-08-01
5
-3
/
+21
*
randomly position the ships, facing each other.
rodri
2021-08-01
2
-8
/
+22
*
began building a universe for every party.
rodri
2021-08-01
10
-49
/
+275
*
incorporated libgeometry into the project.
rodri
2021-07-29
9
-42
/
+72
*
made the client window size immutable.
rodri
2021-07-29
6
-5
/
+44
*
brought the Sprite struct for future animations.
rodri
2021-07-28
12
-77
/
+269
*
first stages of a full-featured client.
rodri
2021-07-27
4
-23
/
+149
*
added a #s command interface for monitoring and control.
rodri
2021-07-25
1
-0
/
+64
*
implemented parties to hold PvP match info.
rodri
2021-07-25
8
-135
/
+237
*
some corrections.
rodri
2021-07-23
2
-3
/
+3
*
implemented a lobby for users waiting to join a party.
rodri
2021-07-23
6
-23
/
+248
*
implement a primitive VLA to keep connection state.
rodri
2021-07-21
2
-6
/
+34
*
implemented very basic server broadcasting.
rodri
2021-07-21
8
-39
/
+159
*
initial commit.
rodri
2021-07-21
9
-0
/
+385