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* vmodeled: implemented the ability to move points around as a new mode/state.rodri2023-04-301-5/+51
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* show a guide when rotating the vmodel object.rodri2023-04-251-3/+44
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* draw the points as the user plots a stroke.rodri2023-04-251-0/+16
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* bullets aren't fired unless the server says otherwise. also don't draw ↵rodri2023-04-253-2/+11
| | | | bullets that weren't fired.
* only send/recv the fired bullets on simstate packets.rodri2023-04-234-8/+42
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* now using PNG files instead of image(6)s. bullet TTL taken into account ↵rodri2023-04-1312-6/+61
| | | | during stepping.
* added a new pulsar animation for the star sprite.rodri2023-04-094-11/+14
| | | | | wrote a little description for the manpage. generalized the drawconnecting() procedure into a drawprogressing() one that takes an arbitrary, nul-terminated string as input.
* implemented states to represent game scene stages.rodri2023-03-084-23/+85
| | | | added an intro as well.
* implemented client reconnection loop.rodri2023-03-044-22/+50
| | | | currently not working. there seems to be a problem with 9front's udp stack. needs investigation.
* implemented toroidal warping. set a default font.rodri2023-03-035-4/+42
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* forgot to track the wedge.vmdl. all this time.rodri2023-02-251-0/+13
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* added a todo file.rodri2023-02-251-0/+15
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* implemented optional ghosting for the clients.rodri2023-02-255-27/+76
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* made adjustments to the particles's thrust and player input processing.rodri2023-02-233-7/+9
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* (inefficiently) send bullets state and paint them.rodri2023-02-233-12/+79
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* take player input into account when stepping the simulations.rodri2023-02-224-14/+112
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* take the packet seq and ack into account during connection setup. added a ↵rodri2023-02-216-43/+214
| | | | player queue to keep clients around waiting for a party.
* implemented a keep alive mechanism.rodri2023-02-165-21/+47
| | | | | also changed the newframe fn to take a Udphdr* instead of a Frame*. the verifyframe fn now returns 1 if correct 0 otherwise.
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-1112-25/+126
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* implemented connection establishment with per client DHX.rodri2023-02-117-60/+360
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* implemented a packet processing pipeline. got rid of Lobby. began ↵rodri2023-02-097-227/+195
| | | | development of a network protocol.
* vmodeled: draw the points of every stroke. implement undo() functionality.rodri2023-02-051-23/+96
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* vmodeled: plot lines and curves and save them to a file on exit.rodri2023-02-033-29/+85
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* vmodeled: made scale and rotation xforms methods of an Object. began work on ↵rodri2023-02-021-29/+62
| | | | the plot/drawing function. writevmodel writes to stdout upon exit.
* vmodeled: got rid of unnecessary variables and xforms.rodri2023-02-021-44/+16
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* vmodeled: fixed object scaling and rotation without affecting coords. ↵rodri2023-02-022-42/+119
| | | | created initial object structure.
* vmodeled: added the ability to rotate a model.rodri2023-02-011-2/+24
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* use libgeometry from the system. got rid of global `theparty`. wrote a ↵rodri2023-01-3114-67/+64
| | | | little man page draft.
* implemented new zooming functionality (adapted from games/galaxy.)rodri2022-06-211-14/+18
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* added zoom.rodri2022-06-201-2/+26
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* brought the VModel struct and its routines to loading from a file and drawing.rodri2022-06-161-2/+133
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* began work on a VModel editor.rodri2022-06-152-0/+166
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* some corrections to frame processing and nomenclatures.rodri2022-06-154-23/+21
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* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-119-13/+102
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* show the ports on the debugging output when receiving.rodri2022-06-081-2/+8
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* changed the transport from tcp to udp. got rid of some unnecessary ↵rodri2022-06-083-62/+30
| | | | connection management and party setup code—needs further refactoring. fixed some nomenclatures.
* got rid of GameState.rodri2022-06-036-149/+29
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* added the skymap background image fetch script.rodri2022-06-021-0/+3
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* use semi-implicit euler for bullet dynamics.rodri2021-09-251-1/+13
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* forgot to add the actual sky map.rodri2021-08-041-0/+0
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* add a default sky map from fourmilab.ch.rodri2021-08-041-1/+22
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* implemented keyboard key send/recv procedures.rodri2021-08-043-4/+68
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* implemented complete universe particles integration.rodri2021-08-023-20/+74
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* added an sprite for the Earth.rodri2021-08-015-3/+21
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* randomly position the ships, facing each other.rodri2021-08-012-8/+22
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* began building a universe for every party.rodri2021-08-0110-49/+275
| | | | | | | get rid of the notes file. i already keep them on paper. adapted the client to use an rframe for drawing. implemented some VModel methods for testing. FPS2MS → HZ2MS. it makes more sense and is shorter.
* incorporated libgeometry into the project.rodri2021-07-299-42/+72
| | | | | | transitioned the integrator from scalar to vector-based. added a packing procedure for Point2. created the structure to model bullets.
* made the client window size immutable.rodri2021-07-296-5/+44
| | | | | added some dev notes to a file. renamed Lobby.healthcheck to Lobby.purge, which makes more sense.
* brought the Sprite struct for future animations.rodri2021-07-2812-77/+269
| | | | | | | | | | | implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.
* first stages of a full-featured client.rodri2021-07-274-23/+149
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