| Commit message (Collapse) | Author | Age | Files | Lines |
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implemented a vfx subsystem to handle localized, async animations.
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during stepping.
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little man page draft.
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transitioned the integrator from scalar to vector-based.
added a packing procedure for Point2.
created the structure to model bullets.
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implemented per-party game state and dynamics.
now the state is broadcast after integration, not before.
fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players.
implemented a proper Keymap the user will be able to configure.
added mkfile rules to manage installation and dependencies.
defined a ton of structs in dat.h for new game objects.
started work on a general vector model abstraction to define ship `skins'.
removed some debug clauses we no longer need. fixed some other ones.
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