aboutsummaryrefslogtreecommitdiff
path: root/universe.c
Commit message (Collapse)AuthorAgeFilesLines
* now using PNG files instead of image(6)s. bullet TTL taken into account ↵rodri2023-04-131-1/+12
| | | | during stepping.
* implemented toroidal warping. set a default font.rodri2023-03-031-0/+33
|
* made adjustments to the particles's thrust and player input processing.rodri2023-02-231-1/+1
|
* (inefficiently) send bullets state and paint them.rodri2023-02-231-1/+2
|
* take player input into account when stepping the simulations.rodri2023-02-221-0/+60
|
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+2
|
* use libgeometry from the system. got rid of global `theparty`. wrote a ↵rodri2023-01-311-1/+1
| | | | little man page draft.
* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-111-0/+1
|
* got rid of GameState.rodri2022-06-031-1/+1
|
* implemented complete universe particles integration.rodri2021-08-021-1/+1
|
* randomly position the ships, facing each other.rodri2021-08-011-7/+21
|
* began building a universe for every party.rodri2021-08-011-0/+63
get rid of the notes file. i already keep them on paper. adapted the client to use an rframe for drawing. implemented some VModel methods for testing. FPS2MS → HZ2MS. it makes more sense and is shorter.