From 5052a27ece26976e3bec769896bbdc65d9e5ede2 Mon Sep 17 00:00:00 2001 From: rodri Date: Thu, 23 Feb 2023 16:31:16 +0000 Subject: (inefficiently) send bullets state and paint them. --- musw.c | 70 +++++++++++++++++++++++++++++++++++++++++++++++++++++++------- muswd.c | 18 ++++++++++++---- universe.c | 3 ++- 3 files changed, 79 insertions(+), 12 deletions(-) diff --git a/musw.c b/musw.c index 25acdb0..8d06539 100644 --- a/musw.c +++ b/musw.c @@ -110,6 +110,28 @@ readvmodel(char *file) return mdl; } +void +drawbullets(Ship *ship, Image *dst) +{ + int i; + Bullet *b; + Point2 v; + + for(i = 0; i < nelem(ship->rounds); i++){ + b = &ship->rounds[i]; + v = Vec2(-1,0); /* it's pointing backwards to paint the tail */ + Matrix R = { + cos(b->θ), -sin(b->θ), 0, + sin(b->θ), cos(b->θ), 0, + 0, 0, 1, + }; + + v = xform(v, R); + line(dst, toscreen(b->p), toscreen(addpt2(b->p, mulpt2(v, 10))), 0, 0, 0, display->white, ZP); + fillellipse(dst, toscreen(b->p), 1, 1, display->white, ZP); + } +} + void drawship(Ship *ship, Image *dst) { @@ -144,6 +166,8 @@ drawship(Ship *ship, Image *dst) p += 3; break; } + + drawbullets(ship, dst); } void @@ -254,6 +278,8 @@ threadnetrecv(void *arg) void threadnetppu(void *) { + int i, j; + uchar *bufp; Frame *frame, *newf; threadsetname("threadnetppu"); @@ -302,10 +328,17 @@ threadnetppu(void *) switch(frame->type){ case NSsimstate: - unpack(frame->data, frame->len, "PdPdP", + bufp = frame->data; + bufp += unpack(bufp, frame->len, "PdPdP", &universe->ships[0].p, &universe->ships[0].θ, &universe->ships[1].p, &universe->ships[1].θ, &universe->star.p); + + /* TODO: only recv the fired ones */ + for(i = 0; i < nelem(universe->ships); i++) + for(j = 0; j < nelem(universe->ships[i].rounds); j++) + bufp += unpack(bufp, frame->len - (bufp-frame->data), "Pd", + &universe->ships[i].rounds[j].p, &universe->ships[i].rounds[j].θ); break; case NSnudge: newf = newframe(nil, NCnudge, frame->seq+1, frame->seq, 0, nil); @@ -398,9 +431,26 @@ darkness: void drawconnecting(void) { - draw(screen, screen->r, display->black, nil, ZP); - string(screen, addpt(screen->r.min, Pt(100,300)), display->white, ZP, font, "connecting..."); - flushimage(display, 1); + static double t0; + static Point p = {100,300}; + Point np; + int i; + + if(t0 == 0) + t0 = nanosec(); + + if(nanosec()-t0 >= 5e9){ /* every five seconds */ + p = Pt(ntruerand(SCRW-2*100)+100,ntruerand(SCRH-100)+100); + t0 = nanosec(); + } + + draw(screen, screen->r, skymap, nil, ZP); + np = string(screen, addpt(screen->r.min, p), display->white, ZP, font, "connecting"); + + for(i = 1; i < 3+1; i++){ + if(nanosec()-t0 > i*1e9) + np = string(screen, np, display->white, ZP, font, "."); + } } void @@ -410,9 +460,14 @@ redraw(void) draw(screen, screen->r, skymap, nil, ZP); - drawship(&universe->ships[0], screen); - drawship(&universe->ships[1], screen); - universe->star.spr->draw(universe->star.spr, screen, subpt(toscreen(universe->star.p), Pt(16,16))); + if(netconn.state == NCSConnecting) + drawconnecting(); + + if(netconn.state == NCSConnected){ + drawship(&universe->ships[0], screen); + drawship(&universe->ships[1], screen); + universe->star.spr->draw(universe->star.spr, screen, subpt(toscreen(universe->star.p), Pt(16,16))); + } flushimage(display, 1); unlockdisplay(display); @@ -494,6 +549,7 @@ threadmain(int argc, char *argv[]) /* TODO: implement this properly with screens and iodial(2) */ drawconnecting(); + flushimage(display, 1); fd = dial(server, nil, nil, nil); if(fd < 0) sysfatal("dial: %r"); diff --git a/muswd.c b/muswd.c index cd268ca..ccaae27 100644 --- a/muswd.c +++ b/muswd.c @@ -271,7 +271,8 @@ threadnetsend(void *arg) void broadcaststate(void) { - int i; + int i, j, k; + uchar *bufp; Frame *frame; NetConn *pnc; Party *p; @@ -280,11 +281,20 @@ broadcaststate(void) for(i = 0; i < nelem(p->players); i++){ pnc = p->players[i]->conn; - frame = newframe(&pnc->udp, NSsimstate, pnc->lastseq+1, 0, 2*(3*8+8)+3*8, nil); - pack(frame->data, frame->len, "PdPdP", + frame = newframe(&pnc->udp, NSsimstate, pnc->lastseq+1, 0, 2*(3*8+8)+3*8+20*(3*8+8), nil); + + bufp = frame->data; + bufp += pack(bufp, frame->len, "PdPdP", p->u->ships[0].p, p->u->ships[0].θ, p->u->ships[1].p, p->u->ships[1].θ, p->u->star.p); + + /* TODO: only send the fired ones */ + for(j = 0; j < nelem(p->u->ships); j++) + for(k = 0; k < nelem(p->u->ships[j].rounds); k++) + bufp += pack(bufp, frame->len - (bufp-frame->data), "Pd", + p->u->ships[j].rounds[k].p, p->u->ships[j].rounds[k].θ); + signframe(frame, pnc->dh.priv); sendp(egress, frame); @@ -488,5 +498,5 @@ threadmain(int argc, char *argv[]) threadcreate(threadnetppu, nil, mainstacksize); threadcreate(threadnetsend, &adfd, mainstacksize); threadcreate(threadsim, nil, mainstacksize); - threadexits(nil); + yield(); } diff --git a/universe.c b/universe.c index be481c9..bce345c 100644 --- a/universe.c +++ b/universe.c @@ -48,10 +48,11 @@ ship_fire(Ship *s) 0, 0, 1, }; - bv = mulpt2(xform(Vec2(1,0), R), 10*THRUST); + bv = mulpt2(xform(Vec2(1,0), R), THRUST); for(i = 0; i < nelem(s->rounds); i++) if(!s->rounds[i].fired){ + s->rounds[i].p = s->p; s->rounds[i].v = addpt2(s->v, bv); s->rounds[i].θ = s->θ; s->rounds[i].fired++; -- cgit v1.2.3