From 9942eb201a657640cf244b261008b850352a29f3 Mon Sep 17 00:00:00 2001 From: rodri Date: Wed, 28 Jul 2021 22:15:15 +0000 Subject: brought the Sprite struct for future animations. implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones. --- assets/mdl/needle.vmdl | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 assets/mdl/needle.vmdl (limited to 'assets') diff --git a/assets/mdl/needle.vmdl b/assets/mdl/needle.vmdl new file mode 100644 index 0000000..ba2fd44 --- /dev/null +++ b/assets/mdl/needle.vmdl @@ -0,0 +1,14 @@ +# The Needle vector model + +v 10 0 +v 8 -4 +v -10 -6 +v -12 0 +v -10 6 +v 8 4 + +l 1 2 +l 2 3 +c 3 4 5 +l 5 6 +l 6 1 -- cgit v1.2.3