From 9942eb201a657640cf244b261008b850352a29f3 Mon Sep 17 00:00:00 2001 From: rodri Date: Wed, 28 Jul 2021 22:15:15 +0000 Subject: brought the Sprite struct for future animations. implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones. --- pack.c | 1 + 1 file changed, 1 insertion(+) (limited to 'pack.c') diff --git a/pack.c b/pack.c index d60800d..a1335c2 100644 --- a/pack.c +++ b/pack.c @@ -1,5 +1,6 @@ #include #include +#include /* because of dat.h */ #include "dat.h" #include "fns.h" -- cgit v1.2.3