From b545537c9a6c7d32976b863cbb14792980d31e3d Mon Sep 17 00:00:00 2001 From: rodri Date: Wed, 8 Mar 2023 20:59:10 +0000 Subject: implemented states to represent game scene stages. added an intro as well. --- todo | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'todo') diff --git a/todo b/todo index 6827ae2..bccfa18 100644 --- a/todo +++ b/todo @@ -7,11 +7,14 @@ [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump -[ ] different screens for each game state - [ ] intro - [ ] connecting to server - [ ] waiting for a player - [ ] main game +[✓] different screens for each game state + [✓] intro + [✓] connecting to server + [✓] waiting for a player + [✓] main game [ ] reduce the amount of data sent on every NSsimstate packet [?] the client must try to connect continously > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up. +[ ] more realistic DEC Type 30 CRT emulation + [ ] the right colors (fg: 0x3daaf7, fgblur: 0x0063eb, bg0: 0x79cc3e, bg1: 0x7eba1e) + [ ] the right decay function -- cgit v1.2.3