From e095f65376894dcdef067b63103f2e17e55a1f14 Mon Sep 17 00:00:00 2001 From: rodri Date: Mon, 22 May 2023 09:00:42 +0000 Subject: improvements to show a bullet's explosion upon ttl consumption. implemented a vfx subsystem to handle localized, async animations. --- todo | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'todo') diff --git a/todo b/todo index 093309a..a2cd2b9 100644 --- a/todo +++ b/todo @@ -1,17 +1,20 @@ [ ] collision detection [✓] toroidal warping -[✓] respect bullets's ttl +[ ] respect bullets's ttl [✓] communicate this event to the clients (δ: fired 1 → 0) [ ] explode when the time comes [ ] fuel consumption [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump +[ ] nozzle exhaust plume rendering [✓] different screens for each game state [✓] intro [✓] connecting to server [✓] waiting for a player [✓] main game +[ ] keep a score +[ ] manage health [ ] reduce the amount of data sent on every NSsimstate packet [✓] only send the fired bullets [ ] bit packing -- cgit v1.2.3