#define HZ2MS(hz) (1000/(hz)) /* * alloc */ void *emalloc(ulong); void *erealloc(void*, ulong); //Image *eallocimage(Display*, Rectangle, ulong, int, ulong); /* * physics */ void integrate(Universe*, double, double); /* * nanosec */ uvlong nanosec(void); /* * pack */ int pack(uchar*, int, char*, ...); int unpack(uchar*, int, char*, ...); /* * party */ Party *newparty(Party*, Player[2]); void delparty(Party*); void addparty(Party*, Party*); void initparty(Party*); /* * universe */ Universe *newuniverse(void); void deluniverse(Universe*); void inituniverse(Universe*); /* * sprite */ Sprite *newsprite(Image*, Point, Rectangle, int, ulong); Sprite *readsprite(char*, Point, Rectangle, int, ulong); void delsprite(Sprite*); /* * net */ void dhgenpg(ulong*, ulong*); ulong dhgenkey(ulong, ulong, ulong); NetConn *newnetconn(NCState, Udphdr*); void delnetconn(NetConn*); Frame *newframe(Frame*, u8int, u32int, u32int, u16int, uchar*); void delframe(Frame*);