#define HZ2MS(hz) (1000/(hz)) /* * alloc */ void *emalloc(ulong); void *erealloc(void*, ulong); //Image *eallocimage(Display*, Rectangle, ulong, int, ulong); /* * physics */ void integrate(GameState*, double, double); void integrateu(Universe*, double, double); /* * nanosec */ uvlong nanosec(void); /* * pack */ int pack(uchar*, int, char*, ...); int unpack(uchar*, int, char*, ...); /* * lobby */ Lobby *newlobby(void); void dellobby(Lobby*); /* * party */ void inittheparty(void); Party *newparty(Player[2]); void delparty(Party*); void addparty(Party*); /* * universe */ Universe *newuniverse(void); void deluniverse(Universe*); void inituniverse(Universe*); /* * sprite */ Sprite *newsprite(Image*, Point, Rectangle, int, ulong); Sprite *readsprite(char*, Point, Rectangle, int, ulong); void delsprite(Sprite*);