#define FPS2MS(fps) (1000/(fps)) /* * alloc */ void *emalloc(ulong); void *erealloc(void*, ulong); //Image *eallocimage(Display*, Rectangle, ulong, int, ulong); /* * physics */ void integrate(GameState*, double, double); /* * nanosec */ uvlong nanosec(void); /* * pack */ int pack(uchar*, int, char*, ...); int unpack(uchar*, int, char*, ...); /* * lobby */ Lobby *newlobby(void); void dellobby(Lobby*); /* * lobby */ void inittheparty(void); Party *newparty(Player[2]); void delparty(Party*); void addparty(Party*);