#include #include #include #include "dat.h" #include "fns.h" int debug; GameState state; double t, Δt; Lobby *lobby; static long _iolisten(va_list *arg) { char *adir, *ldir; adir = va_arg(*arg, char*); ldir = va_arg(*arg, char*); return listen(adir, ldir); } long iolisten(Ioproc *io, char *adir, char *ldir) { return iocall(io, _iolisten, adir, ldir); } void threadlisten(void *arg) { int lcfd, dfd; char *adir, ldir[40]; Ioproc *io; adir = arg; io = ioproc(); for(;;){ lcfd = iolisten(io, adir, ldir); if(lcfd < 0){ fprint(2, "iolisten: %r\n"); continue; } /* * handle connection and allocate user on a seat, ready * to play */ dfd = accept(lcfd, ldir); if(dfd < 0){ fprint(2, "accept: %r\n"); continue; } lobby->takeseat(lobby, ldir, lcfd, dfd); if(debug) fprint(2, "added conn for %lud conns at %lud max\n", lobby->nseats, lobby->cap); } } void broadcaststate(void) { int i, n; uchar buf[256]; Party *p; if(debug) fprint(2, "state: x=%g v=%g\n", state.x, state.v); for(p = theparty.next; p != &theparty; p = p->next) for(i = 0; i < nelem(p->players); i++){ n = pack(buf, sizeof buf, "dd", state.x, state.v); if(write(p->players[i].conn.data, buf, n) != n){ lobby->takeseat(lobby, p->players[i^1].conn.dir, p->players[i^1].conn.ctl, p->players[i^1].conn.data); delparty(p); } } } void resetsim(void) { t = 0; memset(&state, 0, sizeof state); state.x = 100; } void threadsim(void *) { uvlong then, now; double frametime, timeacc; Ioproc *io; Player couple[2]; Δt = 0.01; then = nanosec(); timeacc = 0; io = ioproc(); resetsim(); for(;;){ lobby->healthcheck(lobby); if(debug){ Party *p; ulong nparties = 0; for(p = theparty.next; p != &theparty; p = p->next) nparties++; fprint(2, "lobby status: %lud conns at %lud cap\n", lobby->nseats, lobby->cap); fprint(2, "party status: %lud parties going on\n", nparties); } if(lobby->getcouple(lobby, couple) != -1) newparty(couple); broadcaststate(); now = nanosec(); frametime = now - then; then = now; timeacc += frametime/1e9; while(timeacc >= Δt){ integrate(&state, t, Δt); timeacc -= Δt; t += Δt; } iosleep(io, FPS2MS(1)); } } void fprintstats(int fd) { Party *p; ulong nparties = 0; for(p = theparty.next; p != &theparty; p = p->next) nparties++; fprint(fd, "curplayers %lud\n" "totplayers %lud\n" "maxplayers %lud\n" "curparties %lud\n" "totparties %lud\n", lobby->nseats, (ulong)0, lobby->cap, nparties, (ulong)0); } void fprintstate(int fd) { fprint(fd, "x %g\n" "v %g\n", state.x, state.v); } /* Command & Control */ void threadC2(void *) { int fd, pfd[2], n, ncmdargs; char buf[256], *usr, *cmdargs[2]; Ioproc *io; if(pipe(pfd) < 0) sysfatal("pipe: %r"); usr = getenv("user"); snprint(buf, sizeof buf, "/srv/muswctl.%s.%d", usr, getpid()); free(usr); fd = create(buf, OWRITE|ORCLOSE|OCEXEC, 0600); if(fd < 0) sysfatal("open: %r"); fprint(fd, "%d", pfd[0]); close(pfd[0]); io = ioproc(); while((n = ioread(io, pfd[1], buf, sizeof(buf)-1)) > 0){ buf[n] = 0; ncmdargs = tokenize(buf, cmdargs, 2); if(ncmdargs == 2){ if(strcmp(cmdargs[0], "show") == 0){ if(strcmp(cmdargs[1], "stats") == 0) fprintstats(pfd[1]); else if(strcmp(cmdargs[1], "state") == 0) fprintstate(pfd[1]); } } } closeioproc(io); } void usage(void) { fprint(2, "usage: %s [-d] [-a addr]\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { int acfd; char adir[40], *addr; addr = "udp!*!112"; ARGBEGIN{ case 'a': addr = EARGF(usage()); break; case 'd': debug++; break; default: usage(); }ARGEND; if(argc != 0) usage(); acfd = announce(addr, adir); if(acfd < 0) sysfatal("announce: %r"); if(debug) fprint(2, "listening on %s\n", addr); lobby = newlobby(); inittheparty(); threadcreate(threadC2, nil, 4096); threadcreate(threadlisten, adir, 4096); threadcreate(threadsim, nil, 4096); threadexits(nil); }