#include #include #include #include "dat.h" #include "fns.h" int debug; GameState state; double t, Δt; Lobby *lobby; static long _iolisten(va_list *arg) { char *adir, *ldir; adir = va_arg(*arg, char*); ldir = va_arg(*arg, char*); return listen(adir, ldir); } long iolisten(Ioproc *io, char *adir, char *ldir) { return iocall(io, _iolisten, adir, ldir); } void threadlisten(void *arg) { int lcfd, dfd; char *adir, ldir[40]; Ioproc *io; adir = arg; io = ioproc(); for(;;){ lcfd = iolisten(io, adir, ldir); if(lcfd < 0){ fprint(2, "iolisten: %r\n"); continue; } /* * handle connection and allocate user on a seat, ready * to play */ dfd = accept(lcfd, ldir); if(dfd < 0){ fprint(2, "accept: %r\n"); continue; } lobby->takeseat(lobby, dfd); if(debug) fprint(2, "added conn for %lud conns at %lud max\n", lobby->seats.len, lobby->seats.cap); } } void resetsim(void) { t = 0; memset(&state, 0, sizeof state); state.x = 100; } void threadsim(void *) { int i; uvlong then, now; double frametime, timeacc; Ioproc *io; Δt = 0.01; then = nanosec(); timeacc = 0; io = ioproc(); resetsim(); for(;;){ now = nanosec(); frametime = now - then; then = now; timeacc += frametime/1e9; for(i = 0; i < lobby->seats.len; i++) if(fprint(lobby->seats.fds[i], "state: x=%g v=%g\n", state.x, state.v) < 0){ if(debug) fprint(2, "client #%d hanged up\n", i+1); lobby->leaveseat(lobby, i); if(debug) fprint(2, "removed conn %d for %lud conns at %lud max\n", i, lobby->seats.len, lobby->seats.cap); i--; } while(timeacc >= Δt){ integrate(&state, t, Δt); timeacc -= Δt; t += Δt; } iosleep(io, FPS2MS(1)); } } void usage(void) { fprint(2, "usage: %s [-d]\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { int acfd; char adir[40]; ARGBEGIN{ case 'd': debug++; break; default: usage(); }ARGEND; if(argc != 0) usage(); acfd = announce("tcp!*!112", adir); if(acfd < 0) sysfatal("announce: %r"); lobby = newlobby(); threadcreate(threadlisten, adir, 4096); threadcreate(threadsim, nil, 4096); threadexits(nil); }