#include #include #include #include #include #include #include #include "dat.h" #include "fns.h" /* Party */ Party * newparty(Party *p, Player *player0, Player *player1) { Party *np; np = emalloc(sizeof(Party)); np->players[0] = player0; np->players[1] = player1; np->u = newuniverse(); inituniverse(np->u); addparty(p, np); return np; } void delparty(Party *p) { p->next->prev = p->prev; p->prev->next = p->next; deluniverse(p->u); free(p); } void addparty(Party *p, Party *np) { np->prev = p->prev; np->next = p; p->prev->next = np; p->prev = np; } void initparty(Party *p) { p->next = p->prev = p; } /* Player */ Player * newplayer(char *name, NetConn *nc) { Player *p; p = emalloc(sizeof(Player)); p->name = name? strdup(name): nil; p->conn = nc; p->oldkdown = p->kdown = 0; p->next = nil; return p; } void delplayer(Player *p) { free(p->name); free(p); } /* Player queue */ static void playerq_put(Playerq *pq, Player *p) { if(pq->tail == nil) pq->head = pq->tail = p; else{ pq->tail->next = p; pq->tail = p; } pq->len++; } static Player * playerq_get(Playerq *pq) { Player *p; if(pq->head == nil) return nil; p = pq->head; if(pq->head == pq->tail) pq->head = pq->tail = nil; else{ pq->head = p->next; p->next = nil; } pq->len--; return p; } static void playerq_del(Playerq *pq, Player *p) { Player *np; if(pq->head == p){ pq->get(pq); return; } for(np = pq->head; np != nil && np->next != nil; np = np->next) if(np->next == p){ np->next = np->next->next; p->next = nil; pq->len--; } } void initplayerq(Playerq *pq) { pq->head = pq->tail = nil; pq->len = 0; pq->put = playerq_put; pq->get = playerq_get; pq->del = playerq_del; }