#include #include #include #include #include #include #include #include "dat.h" #include "fns.h" Party * newparty(Party *p, Player *players) { Party *np; np = emalloc(sizeof(Party)); np->players[0] = players[0]; np->players[1] = players[1]; np->u = newuniverse(); addparty(p, np); return np; } void delparty(Party *p) { p->next->prev = p->prev; p->prev->next = p->next; deluniverse(p->u); free(p); } void addparty(Party *theparty, Party *p) { p->prev = theparty->prev; p->next = theparty; theparty->prev->next = p; theparty->prev = p; } void initparty(Party *p) { p->next = p->prev = p; }