#include #include #include #include "libgeometry/geometry.h" #include "dat.h" #include "fns.h" Party theparty; void inittheparty(void) { theparty.next = theparty.prev = &theparty; } Party * newparty(Player *players) { Party *p; p = emalloc(sizeof(Party)); p->players[0] = players[0]; p->players[1] = players[1]; p->u = newuniverse(); addparty(p); return p; } void delparty(Party *p) { p->next->prev = p->prev; p->prev->next = p->next; deluniverse(p->u); free(p); } void addparty(Party *p) { p->prev = theparty.prev; p->next = &theparty; theparty.prev->next = p; theparty.prev = p; }