[ ] collision detection [✓] toroidal warping [✓] respect bullets's ttl [ ] communicate this event to the clients [ ] explode when the time comes [ ] fuel consumption [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump [✓] different screens for each game state [✓] intro [✓] connecting to server [✓] waiting for a player [✓] main game [ ] reduce the amount of data sent on every NSsimstate packet [✓] only send the fired bullets [?] the client must try to connect continously > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up. [ ] more realistic DEC Type 30 CRT emulation [ ] the right colors (fg: 0x3daaf7, fgblur: 0x0063eb, bg0: 0x79cc3e, bg1: 0x7eba1e) [ ] the right decay function [✓] work with PNG files instead of 9 pics > big compressed image(6) files can't be used because of the iounit limits.