#include #include #include #include "libgeometry/geometry.h" #include "dat.h" #include "fns.h" static void universe_step(Universe *u, double Δt) { integrateu(u, u->t, Δt); } static void universe_reset(Universe *u) { int i, j; for(i = 0; i < nelem(u->ships); i++){ for(j = 0; j < nelem(u->ships[i].rounds); j++) memset(&u->ships[i].rounds[j], 0, sizeof(Bullet)); memset(&u->ships[i].Particle, 0, sizeof(Particle)); } memset(&u->star.Particle, 0, sizeof(Particle)); inituniverse(u); } void inituniverse(Universe *u) { int i; double θ; Point2 aimstar; u->star.p = Pt2(0,0,1); u->star.mass = 5.97e24; /* earth's mass */ θ = ntruerand(360)*DEG; for(i = 0; i < nelem(u->ships); i++){ θ += i*180*DEG; Matrix R = { cos(θ), -sin(θ), 0, sin(θ), cos(θ), 0, 0, 0, 1 }; u->ships[i].p = addpt2(Pt2(0,0,1), mulpt2(xform(Vec2(1,0), R), 200)); aimstar = subpt2(u->star.p, u->ships[i].p); u->ships[i].θ = atan2(aimstar.y, aimstar.x); } u->ships[0].mass = 10e3; /* 10 tons */ u->ships[0].kind = NEEDLE; u->ships[0].fuel = 100; u->ships[1].mass = 40e3; /* 40 tons */ u->ships[1].kind = WEDGE; u->ships[1].fuel = 200; } Universe * newuniverse(void) { Universe *u; u = emalloc(sizeof(Universe)); memset(u, 0, sizeof *u); u->step = universe_step; u->reset = universe_reset; return u; } void deluniverse(Universe *u) { free(u); }