#include #include #include #include #include #include #include #include #include "dat.h" #include "fns.h" static void vfx_step(Vfx *v, ulong Δt) { if(v->times == 0 && v->a->curframe == 0){ delvfx(v); return; } v->a->step(v->a, Δt); if(v->times > 0 && v->a->curframe == v->a->nframes-1) v->times--; } static void vfx_draw(Vfx *v, Image *dst) { v->a->draw(v->a, dst, v->p); } Vfx * newvfx(Sprite *spr, Point dp, int repeat) { Vfx *v; v = emalloc(sizeof(Vfx)); v->a = spr; v->p = dp; v->times = repeat; v->step = vfx_step; v->draw = vfx_draw; return v; } void delvfx(Vfx *v) { v->next->prev = v->prev; v->prev->next = v->next; delsprite(v->a); free(v); } void addvfx(Vfx *v, Vfx *nv) { nv->prev = v->prev; nv->next = v; v->prev->next = nv; v->prev = nv; } void initvfx(Vfx *v) { v->next = v->prev = v; }