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#define DEG 0.01745329251994330

enum
{
	KR↺,
	KR↻,
	K↑,
	K↓,
	K←,
	K→,
	Ke
};

enum
{
	Cmask,
	Cbg,
	Cfg,
	NCOLOR,

	MASKCOLOR = 0x00FF00FF
};

typedef struct Sprite Sprite;

struct Sprite
{
	Point p;
	Memimage *spr;
	double roll;
};