diff options
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 173 |
1 files changed, 124 insertions, 49 deletions
@@ -15,6 +15,9 @@ typedef Point Triangle[3]; typedef struct VSparams VSparams; typedef struct FSparams FSparams; typedef struct SUparams SUparams; +typedef struct Shader Shader; +typedef struct Framebuf Framebuf; +typedef struct Framebufctl Framebufctl; /* shader params */ struct VSparams @@ -37,7 +40,7 @@ struct FSparams /* shader unit params */ struct SUparams { - Memimage *dst; + Framebuf *fb; OBJElem **b, **e; int id; Channel *donec; @@ -50,7 +53,6 @@ struct SUparams Memimage *(*fshader)(FSparams*); }; -typedef struct Shader Shader; struct Shader { char *name; @@ -58,6 +60,26 @@ struct Shader Memimage *(*fshader)(FSparams*); }; +struct Framebuf +{ + Memimage *cb; + Memimage *zb; + double *zbuf; + Memimage *nb; /* XXX DBG */ + Rectangle r; +}; + +struct Framebufctl +{ + Framebuf *fb[2]; + uint idx; + Lock swplk; + + int (*draw)(Framebufctl*, Memimage*, int); + void (*swap)(Framebufctl*); + void (*reset)(Framebufctl*); +}; + typedef struct Stats Stats; struct Stats { @@ -66,15 +88,15 @@ struct Stats Stats fps; -Memimage *screenfb, *fb, *zfb, *nfb, *curfb; -double *zbuf; +Framebufctl *fbctl; +Memimage *screenfb; Lock zbuflk; Memimage *red, *green, *blue; OBJ *model; Memimage *modeltex; -Channel *drawc, *donedrawc; +Channel *drawc; int nprocs; -int rendering; +int showzbuffer; int shownormals; char winspec[32]; @@ -232,6 +254,71 @@ eallocmemimage(Rectangle r, ulong chan) return i; } +static int +framebufctl_draw(Framebufctl *ctl, Memimage *dst, int showz) +{ + if(canlock(&ctl->swplk)){ + memimagedraw(dst, dst->r, showz? ctl->fb[ctl->idx]->zb: ctl->fb[ctl->idx]->cb, ZP, nil, ZP, SoverD); + /* XXX DBG */ + if(shownormals) + memimagedraw(dst, dst->r, ctl->fb[ctl->idx]->nb, ZP, nil, ZP, SoverD); + unlock(&ctl->swplk); + return 0; + } + return -1; +} + +static void +framebufctl_swap(Framebufctl *ctl) +{ + lock(&ctl->swplk); + ctl->idx ^= 1; + unlock(&ctl->swplk); +} + +static void +framebufctl_reset(Framebufctl *ctl) +{ + Framebuf *fb; + + /* address the back buffer—resetting the front buffer is VERBOTEN */ + fb = ctl->fb[ctl->idx^1]; + memsetd(fb->zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r)); + memfillcolor(fb->cb, DTransparent); + memfillcolor(fb->zb, DTransparent); + memfillcolor(fb->nb, DTransparent); /* XXX DBG */ +} + +Framebuf * +mkfb(Rectangle r) +{ + Framebuf *fb; + + fb = emalloc(sizeof *fb); + fb->cb = eallocmemimage(r, RGBA32); + fb->zb = eallocmemimage(r, RGBA32); + fb->zbuf = emalloc(Dx(r)*Dy(r)*sizeof(*fb->zbuf)); + memsetd(fb->zbuf, Inf(-1), Dx(r)*Dy(r)); + fb->nb = eallocmemimage(r, RGBA32); /* XXX DBG */ + fb->r = r; + return fb; +} + +Framebufctl * +newfbctl(Rectangle r) +{ + Framebufctl *fc; + + fc = emalloc(sizeof *fc); + memset(fc, 0, sizeof *fc); + fc->fb[0] = mkfb(r); + fc->fb[1] = mkfb(r); + fc->draw = framebufctl_draw; + fc->swap = framebufctl_swap; + fc->reset = framebufctl_reset; + return fc; +} + static void decproc(void *arg) { @@ -483,8 +570,10 @@ rasterize(SUparams *params, Triangle3 st, Triangle2 tt, Memimage *frag) min(min(st₂.p0.x, st₂.p1.x), st₂.p2.x), min(min(st₂.p0.y, st₂.p1.y), st₂.p2.y), max(max(st₂.p0.x, st₂.p1.x), st₂.p2.x)+1, max(max(st₂.p0.y, st₂.p1.y), st₂.p2.y)+1 ); - bbox.min.x = max(bbox.min.x, fb->r.min.x); bbox.min.y = max(bbox.min.y, fb->r.min.y); - bbox.max.x = min(bbox.max.x, fb->r.max.x); bbox.max.y = min(bbox.max.y, fb->r.max.y); + bbox.min.x = max(bbox.min.x, params->fb->r.min.x); + bbox.min.y = max(bbox.min.y, params->fb->r.min.y); + bbox.max.x = min(bbox.max.x, params->fb->r.max.x); + bbox.max.y = min(bbox.max.y, params->fb->r.max.y); cbuf[0] = 0xFF; fsp.su = params; fsp.frag = frag; @@ -500,17 +589,17 @@ rasterize(SUparams *params, Triangle3 st, Triangle2 tt, Memimage *frag) w = st.p0.w*bc.x + st.p1.w*bc.y + st.p2.w*bc.z; depth = fclamp(z/w, 0, 1); lock(&zbuflk); - if(depth <= zbuf[p.x + p.y*Dx(params->dst->r)]){ + if(depth <= params->fb->zbuf[p.x + p.y*Dx(params->fb->r)]){ unlock(&zbuflk); continue; } - zbuf[p.x + p.y*Dx(params->dst->r)] = depth; + params->fb->zbuf[p.x + p.y*Dx(params->fb->r)] = depth; cbuf[1] = 0xFF*depth; cbuf[2] = 0xFF*depth; cbuf[3] = 0xFF*depth; memfillcolor(frag, *(ulong*)cbuf); - pixel(zfb, p, frag); + pixel(params->fb->zb, p, frag); unlock(&zbuflk); cbuf[0] = 0xFF; @@ -528,7 +617,7 @@ rasterize(SUparams *params, Triangle3 st, Triangle2 tt, Memimage *frag) fsp.p = p; fsp.bc = bc; - pixel(params->dst, p, params->fshader(&fsp)); + pixel(params->fb->cb, p, params->fshader(&fsp)); } } @@ -599,9 +688,9 @@ shaderunit(void *arg) nt.p0.x*bc.x + nt.p1.x*bc.y + nt.p2.x*bc.z, nt.p0.y*bc.x + nt.p1.y*bc.y + nt.p2.y*bc.z, nt.p0.z*bc.x + nt.p1.z*bc.y + nt.p2.z*bc.z); - np1 = addpt3(np0, mulpt3(np1, Dx(fb->r)/32)); - triangle(nfb, Pt(st₂.p0.x,st₂.p0.y), Pt(st₂.p1.x,st₂.p1.y), Pt(st₂.p2.x,st₂.p2.y), red); - bresenham(nfb, Pt(np0.x,np0.y), Pt(np1.x,np1.y), green); + np1 = addpt3(np0, mulpt3(np1, Dx(params->fb->r)/32)); + triangle(params->fb->nb, Pt(st₂.p0.x,st₂.p0.y), Pt(st₂.p1.x,st₂.p1.y), Pt(st₂.p2.x,st₂.p2.y), red); + bresenham(params->fb->nb, Pt(np0.x,np0.y), Pt(np1.x,np1.y), green); idxtab = &(*ep)->indextab[OBJVTexture]; if(modeltex != nil && idxtab->nindex == 3){ @@ -621,7 +710,7 @@ shaderunit(void *arg) } void -shade(Memimage *dst, Shader *s) +shade(Framebuf *fb, Shader *s) { int i, nelems, nparts, nworkers; uvlong time; @@ -656,7 +745,7 @@ shade(Memimage *dst, Shader *s) for(i = 0; i < nworkers; i++){ params = emalloc(sizeof *params); - params->dst = dst; + params->fb = fb; params->b = &elems[i*nparts]; params->e = params->b + nparts; params->id = i; @@ -726,8 +815,8 @@ circleshader(FSparams *sp) uchar cbuf[4]; uv = Pt2(sp->p.x,sp->p.y,1); - uv.x /= Dx(fb->r); - uv.y /= Dy(fb->r); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); // r = 0.3; r = 0.3*sin(sp->su->uni_time/1e9); @@ -752,8 +841,8 @@ sfshader(FSparams *sp) uchar cbuf[4]; uv = Pt2(sp->p.x,sp->p.y,1); - uv.x /= Dx(fb->r); - uv.y /= Dy(fb->r); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */ // y = step(0.5, uv.x); @@ -780,8 +869,8 @@ boxshader(FSparams *sp) uchar cbuf[4]; uv = Pt2(sp->p.x,sp->p.y,1); - uv.x /= Dx(fb->r); - uv.y /= Dy(fb->r); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); r = Vec2(0.2,0.4); p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1); @@ -833,17 +922,14 @@ drawstats(void) void redraw(void) { - lockdisplay(display); memfillcolor(screenfb, 0x888888FF); - memimagedraw(screenfb, screenfb->r, curfb, ZP, nil, ZP, SoverD); - if(shownormals) - memimagedraw(screenfb, screenfb->r, nfb, ZP, nil, ZP, SoverD); + if(fbctl->draw(fbctl, screenfb, showzbuffer) < 0) + return; + lockdisplay(display); loadimage(screen, rectaddpt(screenfb->r, screen->r.min), byteaddr(screenfb, screenfb->r.min), bytesperline(screenfb->r, screenfb->depth)*Dy(screenfb->r)); drawstats(); flushimage(display, 1); unlockdisplay(display); - - sendp(donedrawc, nil); } void @@ -851,13 +937,10 @@ render(Shader *s) { uvlong t0, t1; - memsetd(zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r)); - memfillcolor(fb, DTransparent); - memfillcolor(zfb, DTransparent); - memfillcolor(nfb, DTransparent); + fbctl->reset(fbctl); t0 = nanosec(); - shade(fb, s); + shade(fbctl->fb[fbctl->idx^1], s); /* address the back buffer */ t1 = nanosec(); updatestats(&fps, t1-t0); } @@ -868,11 +951,9 @@ renderer(void *arg) threadsetname("renderer"); for(;;){ - rendering = 1; render((Shader*)arg); - rendering = 0; + fbctl->swap(fbctl); nbsendp(drawc, nil); - recvp(donedrawc); } threadexits(nil); } @@ -887,7 +968,7 @@ genrmbmenuitem(int idx) switch(idx){ case TOGGLEZBUF: - return curfb == zfb? "hide z-buffer": "show z-buffer"; + return showzbuffer? "hide z-buffer": "show z-buffer"; case TOGGLENORM: return shownormals? "hide normals": "show normals"; } @@ -905,7 +986,7 @@ rmb(Mousectl *mc, Keyboardctl *) switch(menuhit(3, mc, &menu, _screen)){ case TOGGLEZBUF: - curfb = curfb == fb? zfb: fb; + showzbuffer ^= 1; break; case TOGGLENORM: shownormals ^= 1; @@ -920,7 +1001,7 @@ lmb(Mousectl *mc, Keyboardctl *) Point p; p = subpt(mc->xy, screen->r.min); - fprint(2, "p %P z %g\n", p, zbuf[p.x + p.y*Dx(fb->r)]); + fprint(2, "p %P z %g\n", p, fbctl->fb[fbctl->idx]->zbuf[p.x + p.y*Dx(fbctl->fb[fbctl->idx]->r)]); } void @@ -1037,16 +1118,12 @@ threadmain(int argc, char *argv[]) sysfatal("initkeyboard: %r"); screenfb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan); - fb = eallocmemimage(screenfb->r, RGBA32); - zbuf = emalloc(Dx(fb->r)*Dy(fb->r)*sizeof(double)); - zfb = eallocmemimage(fb->r, fb->chan); - curfb = fb; - nfb = eallocmemimage(fb->r, fb->chan); + fbctl = newfbctl(screenfb->r); red = rgb(DRed); green = rgb(DGreen); blue = rgb(DBlue); - viewport(fb->r); + viewport(screenfb->r); projection(-1.0/vec3len(subpt3(camera, center))); identity3(rota); lookat(camera, center, up); @@ -1054,7 +1131,6 @@ threadmain(int argc, char *argv[]) light = normvec3(subpt3(light, center)); drawc = chancreate(sizeof(void*), 1); - donedrawc = chancreate(sizeof(void*), 1); display->locking = 1; unlockdisplay(display); @@ -1081,8 +1157,7 @@ threadmain(int argc, char *argv[]) key(r); break; case DRAW: - if(!rendering) - redraw(); + redraw(); break; } } |