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-rw-r--r--main.c28
1 files changed, 13 insertions, 15 deletions
diff --git a/main.c b/main.c
index 0806b64..cdd70ef 100644
--- a/main.c
+++ b/main.c
@@ -13,6 +13,7 @@ typedef Point Triangle[3];
Memimage *fb;
Memimage *red, *green, *blue;
+Memimage *frag;
Channel *drawc;
void resized(void);
@@ -98,14 +99,10 @@ rgb(ulong c)
void
pixel(Memimage *dst, Point p, Memimage *src)
{
- Rectangle r;
-
if(dst == nil || src == nil)
return;
- r = rectaddpt(Rect(0,0,1,1), p);
-
- memimagedraw(dst, rectaddpt(r, dst->r.min), src, ZP, nil, ZP, SoverD);
+ memimagedraw(dst, rectaddpt(Rect(0,0,1,1), p), src, ZP, nil, ZP, SoverD);
}
void
@@ -245,8 +242,8 @@ triangleshader(Point p)
cbuf[1] = 0xFF*bc.z;
cbuf[2] = 0xFF*bc.y;
cbuf[3] = 0xFF*bc.x;
- memfillcolor(red, *(ulong*)cbuf);
- return red;
+ memfillcolor(frag, *(ulong*)cbuf);
+ return frag;
}
Memimage *
@@ -266,11 +263,11 @@ circleshader(Point p)
cbuf[0] = 0xFF;
cbuf[1] = 0;
- cbuf[2] = 0xFF*uv.x;
- cbuf[3] = 0xFF*uv.y;
+ cbuf[2] = 0xFF*uv.y;
+ cbuf[3] = 0xFF*uv.x;
- memfillcolor(red, *(ulong*)cbuf);
- return red;
+ memfillcolor(frag, *(ulong*)cbuf);
+ return frag;
}
void
@@ -278,7 +275,7 @@ redraw(void)
{
lockdisplay(display);
draw(screen, screen->r, display->black, nil, ZP);
- loadimage(screen, fb->r, byteaddr(fb, fb->r.min), bytesperline(fb->r, fb->depth)*Dy(fb->r));
+ loadimage(screen, rectaddpt(fb->r, screen->r.min), byteaddr(fb, fb->r.min), bytesperline(fb->r, fb->depth)*Dy(fb->r));
flushimage(display, 1);
unlockdisplay(display);
}
@@ -345,13 +342,14 @@ threadmain(int argc, char *argv[])
if((kc = initkeyboard(nil)) == nil)
sysfatal("initkeyboard: %r");
- fb = eallocmemimage(screen->r, screen->chan);
+ fb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan);
red = rgb(DRed);
green = rgb(DGreen);
blue = rgb(DBlue);
+ frag = rgb(DBlack);
t0 = nanosec();
- shade(fb, rectsubpt(fb->r, fb->r.min), circleshader);
+ shade(fb, fb->r, circleshader);
t1 = nanosec();
fprint(2, "shader took %lludns\n", t1-t0);
@@ -367,7 +365,7 @@ threadmain(int argc, char *argv[])
triangle(fb, Pt(400,230), Pt(450,180), Pt(150, 320), red);
t0 = nanosec();
- shade(fb, rectsubpt(fb->r, fb->r.min), triangleshader);
+ shade(fb, fb->r, triangleshader);
t1 = nanosec();
fprint(2, "shader took %lludns\n", t1-t0);