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* parallelize shader execution.rodri2023-11-101-19/+85
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* correct the fb's rframe and use another Memimage for fragments.rodri2023-11-101-15/+13
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* experiments with triangle and circle shaders.rodri2023-11-101-4/+38
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* track nanosec.c and fix some things.rodri2023-11-091-10/+8
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* Lesson 1: Triangle rasterization and back-face culling—Triangle shaderrodri2023-11-091-11/+72
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* cleanup.rodri2023-11-091-7/+6
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* Lesson 1: Triangle rasterization and back-face culling—First attemptrodri2023-11-091-10/+69
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* Lesson 1: Triangle rasterization and back-face culling—Preparationrodri2023-11-091-2/+13
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* Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attemptrodri2023-11-091-10/+10
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* Lesson 0: Bresenham's Line Drawing Algorithm—Third attemptrodri2023-11-091-9/+39
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* Lesson 0: Bresenham's Line Drawing Algorithm—First attemptrodri2022-06-221-0/+222