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Tiny renderer lessons and experiments
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Lesson 1: Triangle rasterization and back-face culling—Flat shading render
rodri
2023-11-11
1
-7
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+25
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adapted to the new libobj element format.
rodri
2023-11-11
1
-39
/
+57
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now african_head.obj doesn't fail to parse, and we will use those texture indices soon.
*
add support for OBJ models (triangles only).
rodri
2023-11-11
1
-26
/
+132
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also put a guard on the filltriangle slopes to avoid division by zero.
*
parallelize shader execution.
rodri
2023-11-10
1
-19
/
+85
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correct the fb's rframe and use another Memimage for fragments.
rodri
2023-11-10
1
-15
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+13
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*
experiments with triangle and circle shaders.
rodri
2023-11-10
1
-4
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+38
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*
track nanosec.c and fix some things.
rodri
2023-11-09
1
-10
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+8
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Lesson 1: Triangle rasterization and back-face culling—Triangle shader
rodri
2023-11-09
1
-11
/
+72
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cleanup.
rodri
2023-11-09
1
-7
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+6
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Lesson 1: Triangle rasterization and back-face culling—First attempt
rodri
2023-11-09
1
-10
/
+69
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Lesson 1: Triangle rasterization and back-face culling—Preparation
rodri
2023-11-09
1
-2
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+13
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Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt
rodri
2023-11-09
1
-10
/
+10
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Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt
rodri
2023-11-09
1
-9
/
+39
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Lesson 0: Bresenham's Line Drawing Algorithm—First attempt
rodri
2022-06-22
1
-0
/
+222