From 92ef6fb8cfe7f251756a7e79aab31d3a8b279b13 Mon Sep 17 00:00:00 2001 From: rodri Date: Sun, 17 Dec 2023 22:47:09 +0000 Subject: add knobs to control fb's dimensions. make the light an actual global. --- main.c | 66 +++++++++++++++++++++++++++++++++++------------------------------- 1 file changed, 35 insertions(+), 31 deletions(-) diff --git a/main.c b/main.c index 0b92a92..b694fd5 100644 --- a/main.c +++ b/main.c @@ -78,6 +78,7 @@ int rendering; int shownormals; char winspec[32]; +Point3 light = {0,-1,1,1}; /* global directional light */ Point3 camera = {0,0,3,1}; Point3 center = {0,0,0,1}; Point3 up = {0,1,0,0}; @@ -413,10 +414,7 @@ lookat(Point3 eye, Point3 o, Point3 up) Point3 vertshader(VSparams *sp) { - static Point3 light = {1,1,1,0}; /* global light field */ - light = subpt3(camera, center); - - sp->su->var_intensity[sp->idx] = fmax(0, dotvec3(sp->n, normvec3(light))); + sp->su->var_intensity[sp->idx] = fmax(0, dotvec3(sp->n, light)); return xform3(sp->p, view); } @@ -425,9 +423,7 @@ gouraudshader(FSparams *sp) { double intens; - intens = sp->su->var_intensity[0]*sp->bc.x; - intens += sp->su->var_intensity[1]*sp->bc.y; - intens += sp->su->var_intensity[2]*sp->bc.z; + intens = dotvec3(Vec3(sp->su->var_intensity[0], sp->su->var_intensity[1], sp->su->var_intensity[2]), sp->bc); sp->cbuf[1] *= intens; sp->cbuf[2] *= intens; sp->cbuf[3] *= intens; @@ -441,9 +437,7 @@ toonshader(FSparams *sp) { double intens; - intens = sp->su->var_intensity[0]*sp->bc.x; - intens += sp->su->var_intensity[1]*sp->bc.y; - intens += sp->su->var_intensity[2]*sp->bc.z; + intens = dotvec3(Vec3(sp->su->var_intensity[0], sp->su->var_intensity[1], sp->su->var_intensity[2]), sp->bc); intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0; sp->cbuf[1] = 0; sp->cbuf[2] = 155*intens; @@ -588,7 +582,7 @@ shaderunit(void *arg) nt.p0.x*bc.x + nt.p1.x*bc.y + nt.p2.x*bc.z, nt.p0.y*bc.x + nt.p1.y*bc.y + nt.p2.y*bc.z, nt.p0.z*bc.x + nt.p1.z*bc.y + nt.p2.z*bc.z); - np1 = addpt3(np0, mulpt3(np1, 50)); + np1 = addpt3(np0, mulpt3(np1, Dx(fb->r)/32)); triangle(nfb, Pt(st₂.p0.x,st₂.p0.y), Pt(st₂.p1.x,st₂.p1.y), Pt(st₂.p2.x,st₂.p2.y), red); bresenham(nfb, Pt(np0.x,np0.y), Pt(np1.x,np1.y), green); @@ -934,12 +928,15 @@ threadmain(int argc, char *argv[]) char *mdlpath, *texpath; char *sname; double θ; + int fbw, fbh; GEOMfmtinstall(); mdlpath = "mdl/def.obj"; texpath = nil; sname = "gouraud"; θ = 0; + fbw = 200; + fbh = 200; ARGBEGIN{ case 'n': nprocs = strtoul(EARGF(usage()), nil, 10); @@ -951,7 +948,7 @@ threadmain(int argc, char *argv[]) texpath = EARGF(usage()); break; case 'a': - θ = strtoul(EARGF(usage()), nil, 10)*DEG; + θ = strtod(EARGF(usage()), nil)*DEG; break; case 'z': camera.z = strtod(EARGF(usage()), nil); @@ -959,6 +956,12 @@ threadmain(int argc, char *argv[]) case 's': sname = EARGF(usage()); break; + case 'W': + fbw = strtoul(EARGF(usage()), nil, 10); + break; + case 'H': + fbh = strtoul(EARGF(usage()), nil, 10); + break; default: usage(); }ARGEND; if(argc != 0) @@ -975,7 +978,20 @@ threadmain(int argc, char *argv[]) if(texpath != nil && (modeltex = readtga(texpath)) == nil) sysfatal("readtga: %r"); - snprint(winspec, sizeof winspec, "-dx %d -dy %d", 200, 200); + { + int i, nv[OBJNVERT], nf; + OBJObject *o; + OBJElem *e; + + nf = 0; + memset(nv, 0, sizeof nv); + for(i = 0; i < OBJNVERT; i++) nv[i] += model->vertdata[i].nvert; + for(i = 0; i < OBJHTSIZE; i++) if((o = model->objtab[i]) != nil) + for(e = o->child; e != nil; e = e->next) if(e->type == OBJEFace) nf++; + fprint(2, "v %d vn %d vt %d f %d\n", nv[OBJVGeometric], nv[OBJVNormal], nv[OBJVTexture], nf); + } + + snprint(winspec, sizeof winspec, "-dx %d -dy %d", fbw, fbh); if(newwindow(winspec) < 0) sysfatal("newwindow: %r"); if(initdraw(nil, nil, "tinyrend") < 0) @@ -997,24 +1013,6 @@ threadmain(int argc, char *argv[]) green = rgb(DGreen); blue = rgb(DBlue); - { - int i, nv[OBJNVERT], nf; - OBJObject *o; - OBJElem *e; - - nf = 0; - memset(nv, 0, sizeof nv); - for(i = 0; i < OBJNVERT; i++) nv[i] += model->vertdata[i].nvert; - for(i = 0; i < OBJHTSIZE; i++) if((o = model->objtab[i]) != nil) - for(e = o->child; e != nil; e = e->next) if(e->type == OBJEFace) nf++; - fprint(2, "v %d vn %d vt %d f %d\n", nv[OBJVGeometric], nv[OBJVNormal], nv[OBJVTexture], nf); - } - - drawc = chancreate(sizeof(void*), 1); - donedrawc = chancreate(sizeof(void*), 1); - display->locking = 1; - unlockdisplay(display); - Matrix3 yrot = { cos(θ), 0, -sin(θ), 0, 0, 1, 0, 0, @@ -1028,6 +1026,12 @@ threadmain(int argc, char *argv[]) mulm3(rota, yrot); mulm3(proj, rota); mulm3(view, proj); + light = normvec3(subpt3(light, center)); + + drawc = chancreate(sizeof(void*), 1); + donedrawc = chancreate(sizeof(void*), 1); + display->locking = 1; + unlockdisplay(display); proccreate(renderer, s, mainstacksize); -- cgit v1.2.3