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author | rodri <rgl@antares-labs.eu> | 2024-05-23 13:20:24 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-05-23 13:20:24 +0000 |
commit | 22edbd9f543509ab129ba03af92baed79139e07f (patch) | |
tree | c33366a11b2551c107f6d553c6e495c9ccedba6c /.workspace | |
parent | ef7a0d43dea903cd8c2f52adcc263c437b5a0454 (diff) | |
download | 3dee-22edbd9f543509ab129ba03af92baed79139e07f.tar.gz 3dee-22edbd9f543509ab129ba03af92baed79139e07f.tar.bz2 3dee-22edbd9f543509ab129ba03af92baed79139e07f.zip |
fix the gouraud shader. improve the cube generator in med.
gouraud wasn't being applied when the vertex had no material,
now it just takes the defaults.
also added a new primtest.obj to visualize all the primitives
in a single model.
Diffstat (limited to '.workspace')
0 files changed, 0 insertions, 0 deletions