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authorrodri <rgl@antares-labs.eu>2024-05-23 13:20:24 +0000
committerrodri <rgl@antares-labs.eu>2024-05-23 13:20:24 +0000
commit22edbd9f543509ab129ba03af92baed79139e07f (patch)
treec33366a11b2551c107f6d553c6e495c9ccedba6c /debug
parentef7a0d43dea903cd8c2f52adcc263c437b5a0454 (diff)
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fix the gouraud shader. improve the cube generator in med.
gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model.
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