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author | rodri <rgl@antares-labs.eu> | 2024-06-04 18:15:33 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-06-04 18:15:33 +0000 |
commit | ca7f3196863e0012ec244f7e0354005275e69726 (patch) | |
tree | 21655da705cc1e05a56801b2b28b107855cedfd2 /libgeometry/doc | |
parent | b01c3136f69f5375e3317412375831fa4a6fb991 (diff) | |
download | 3dee-ca7f3196863e0012ec244f7e0354005275e69726.tar.gz 3dee-ca7f3196863e0012ec244f7e0354005275e69726.tar.bz2 3dee-ca7f3196863e0012ec244f7e0354005275e69726.zip |
vis: same as previous commit, and add normal mapping to the phong shader.
implemented tangent space normal mapping and now
diablo3 looks sick!
Diffstat (limited to 'libgeometry/doc')
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