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authorrodri <rgl@antares-labs.eu>2024-06-04 18:15:33 +0000
committerrodri <rgl@antares-labs.eu>2024-06-04 18:15:33 +0000
commitca7f3196863e0012ec244f7e0354005275e69726 (patch)
tree21655da705cc1e05a56801b2b28b107855cedfd2 /libobj/test
parentb01c3136f69f5375e3317412375831fa4a6fb991 (diff)
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vis: same as previous commit, and add normal mapping to the phong shader.
implemented tangent space normal mapping and now diablo3 looks sick!
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