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author | rodri <rgl@antares-labs.eu> | 2024-07-04 15:11:40 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-07-04 15:11:40 +0000 |
commit | 27724b010694549f17cad50158cf73ca035e9cad (patch) | |
tree | 25c4811b96e519cb6f9d96ff98de89fd5db92ad6 /mdl/window/window.obj | |
parent | ecdeed125c0fe00b6a90f85db44ad37f0913e992 (diff) | |
download | 3dee-27724b010694549f17cad50158cf73ca035e9cad.tar.gz 3dee-27724b010694549f17cad50158cf73ca035e9cad.tar.bz2 3dee-27724b010694549f17cad50158cf73ca035e9cad.zip |
med,vis: fix normal map sampling.
recent changes in libgraphics assume every texture
resides in an sRGB color space, which is not the
case for material resources like normals.
Diffstat (limited to 'mdl/window/window.obj')
0 files changed, 0 insertions, 0 deletions