diff options
author | rodri <rgl@antares-labs.eu> | 2024-07-15 21:30:08 +0000 |
---|---|---|
committer | rodri <rgl@antares-labs.eu> | 2024-07-15 21:30:08 +0000 |
commit | 1e2596cb1497bd8e491a3b9cd05062a98256ab5d (patch) | |
tree | f603446acd11b792546650e4d7dcd77a1c24aa2a /readme | |
parent | 05e63a30ce73bbb09b60cd7943e34145351f9055 (diff) | |
download | 3dee-1e2596cb1497bd8e491a3b9cd05062a98256ab5d.tar.gz 3dee-1e2596cb1497bd8e491a3b9cd05062a98256ab5d.tar.bz2 3dee-1e2596cb1497bd8e491a3b9cd05062a98256ab5d.zip |
update readme.
Diffstat (limited to 'readme')
-rw-r--r-- | readme | 7 |
1 files changed, 5 insertions, 2 deletions
@@ -17,12 +17,15 @@ TOOLS USAGE - vis [-s] [-t picfile] model... + vis [-s] [-t picfile] [-g wxh] model... The s option will switch the skybox on (performance will drop considerably). The t flag takes as input an image(6) file used to texture the first model (if it happens to have no materials). + The g flag takes as input the dimensions of the camera viewport. If it's + smaller than screen the image will be upscaled to fit it as much as + possible, otherwise it will default to the screen dimensions. The models supported by the program are OBJ files with material data (MTL files). You can find examples in the mdl/ folder. @@ -32,7 +35,7 @@ USAGE - to zoom in and out use Z and X respectively, also mouse ScrUp and ScrDn. - to show the HUD with stats and context information press H. - pressing RMB shows a shader selection menu. - - pressing MMB shows a menu to control the main light position and texture samplers. + - pressing MMB shows a menu with a variety of controls. - holding down the LMB while moving the cursor will change the scene orientation. - to quit press Del. |