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authorrodri <rgl@antares-labs.eu>2024-07-04 15:11:40 +0000
committerrodri <rgl@antares-labs.eu>2024-07-04 15:11:40 +0000
commit27724b010694549f17cad50158cf73ca035e9cad (patch)
tree25c4811b96e519cb6f9d96ff98de89fd5db92ad6 /tools
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med,vis: fix normal map sampling.
recent changes in libgraphics assume every texture resides in an sRGB color space, which is not the case for material resources like normals.
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