diff options
-rw-r--r-- | alloc.c | 13 | ||||
-rw-r--r-- | dat.h | 1 | ||||
-rw-r--r-- | fns.h | 1 | ||||
-rw-r--r-- | main.c | 426 | ||||
-rw-r--r-- | mkfile | 21 | ||||
-rw-r--r-- | readme | 4 |
6 files changed, 325 insertions, 141 deletions
@@ -1,6 +1,7 @@ #include <u.h> #include <libc.h> #include <draw.h> +#include <memdraw.h> void* emalloc(ulong n) @@ -42,3 +43,15 @@ eallocimage(Display *d, Rectangle r, ulong chan, int repl, ulong col) sysfatal("allocimage: %r"); return i; } + +Memimage * +eallocmemimage(Rectangle r, ulong chan) +{ + Memimage *i; + + i = allocmemimage(r, chan); + if(i == nil) + sysfatal("allocmemimage: %r"); + memfillcolor(i, DTransparent); + return i; +} @@ -24,5 +24,6 @@ enum { Sfov, Scampos, Scambx, Scamby, Scambz, + Sfps, Se }; @@ -1,3 +1,4 @@ void *emalloc(ulong); void *erealloc(void*, ulong); Image *eallocimage(Display*, Rectangle, ulong, int, ulong); +Memimage *eallocmemimage(Rectangle, ulong); @@ -2,11 +2,12 @@ #include <libc.h> #include <thread.h> #include <draw.h> +#include <memdraw.h> #include <mouse.h> #include <keyboard.h> #include <geometry.h> -#include <graphics.h> -#include <obj.h> +#include "libobj/obj.h" +#include "libgraphics/graphics.h" #include "dat.h" #include "fns.h" @@ -37,65 +38,260 @@ Rune keys[Ke] = { [Kcam3] = KF|4, [Kscrshot] = KF|12 }; - char stats[Se][256]; - +Memimage *screenfb; Mousectl *mctl; +Channel *drawc; int kdown; -vlong t0, t; -double Δt; -char *mdlpath = "../threedee/mdl/rocket.obj"; +OBJ *model; +Memimage *modeltex; +Shader *shader; +double θ, ω; Camera cams[4], *maincam; Camcfg camcfgs[4] = { 2,0,-4,1, 0,0,0,1, 0,1,0,0, - 90*DEG, 0.1, 100, Ppersp, + 90*DEG, 0.1, 100, PERSPECTIVE, -2,0,-4,1, 0,0,0,1, 0,1,0,0, - 120*DEG, 0.1, 100, Ppersp, + 120*DEG, 0.1, 100, PERSPECTIVE, -2,0,4,1, 0,0,0,1, 0,1,0,0, - 90*DEG, 0.1, 100, Ppersp, + 90*DEG, 0.1, 100, PERSPECTIVE, + +// -2,0,4,1, +// 0,0,0,1, +// 0,1,0,0, +// 0, 0.1, 100, ORTHOGRAPHIC, 2,0,4,1, 0,0,0,1, 0,1,0,0, - 120*DEG, 0.1, 100, Ppersp + 120*DEG, 0.1, 100, PERSPECTIVE }; +Point3 center = {0,0,0,1}; +Point3 light = {0,1,1,1}; /* global directional light */ -int -depthcmp(void *a, void *b) +static int +min(int a, int b) { - Triangle3 *ta, *tb; - double za, zb; - - ta = (Triangle3*)a; - tb = (Triangle3*)b; - za = (ta->p0.z + ta->p1.z + ta->p2.z)/3; - zb = (tb->p0.z + tb->p1.z + tb->p2.z)/3; - return zb-za; + return a < b? a: b; } -void -drawaxis(void) +static int +max(int a, int b) +{ + return a > b? a: b; +} + +//void +//drawaxis(void) +//{ +// Point3 op = Pt3(0,0,0,1), +// px = Pt3(1,0,0,1), +// py = Pt3(0,1,0,1), +// pz = Pt3(0,0,1,1); +// +// line3(maincam, op, px, 0, Endarrow, display->black); +// string3(maincam, px, display->black, font, "x"); +// line3(maincam, op, py, 0, Endarrow, display->black); +// string3(maincam, py, display->black, font, "y"); +// line3(maincam, op, pz, 0, Endarrow, display->black); +// string3(maincam, pz, display->black, font, "z"); +//} + +Point3 +vertshader(VSparams *sp) +{ + *sp->n = qrotate(*sp->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI)); + sp->su->var_intensity[sp->idx] = fmax(0, dotvec3(*sp->n, light)); + *sp->n = world2vcs(maincam, *sp->n); + *sp->p = qrotate(*sp->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI)); + *sp->p = ndc2viewport(maincam, world2ndc(maincam, *sp->p)); + return *sp->p; +} + +Memimage * +gouraudshader(FSparams *sp) +{ + double intens; + + intens = dotvec3(Vec3(sp->su->var_intensity[0], sp->su->var_intensity[1], sp->su->var_intensity[2]), sp->bc); + sp->cbuf[1] *= intens; + sp->cbuf[2] *= intens; + sp->cbuf[3] *= intens; + memfillcolor(sp->frag, *(ulong*)sp->cbuf); + + return sp->frag; +} + +Memimage * +toonshader(FSparams *sp) +{ + double intens; + + intens = dotvec3(Vec3(sp->su->var_intensity[0], sp->su->var_intensity[1], sp->su->var_intensity[2]), sp->bc); + intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0; + sp->cbuf[1] = 0; + sp->cbuf[2] = 155*intens; + sp->cbuf[3] = 255*intens; + memfillcolor(sp->frag, *(ulong*)sp->cbuf); + + return sp->frag; +} + +Memimage * +triangleshader(FSparams *sp) +{ + Triangle2 t; + Rectangle bbox; + Point3 bc; + uchar cbuf[4]; + + t.p0 = Pt2(240,200,1); + t.p1 = Pt2(400,40,1); + t.p2 = Pt2(240,40,1); + + bbox = Rect( + min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y), + max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y) + ); + if(!ptinrect(sp->p, bbox)) + return nil; + + bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1)); + if(bc.x < 0 || bc.y < 0 || bc.z < 0) + return nil; + + cbuf[0] = 0xFF; + cbuf[1] = 0xFF*bc.z; + cbuf[2] = 0xFF*bc.y; + cbuf[3] = 0xFF*bc.x; + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; +} + +Memimage * +circleshader(FSparams *sp) +{ + Point2 uv; + double r, d; + uchar cbuf[4]; + + uv = Pt2(sp->p.x,sp->p.y,1); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); +// r = 0.3; + r = 0.3*fabs(sin(sp->su->uni_time/1e9)); + d = vec2len(subpt2(uv, Vec2(0.5,0.5))); + + if(d > r + r*0.05 || d < r - r*0.05) + return nil; + + cbuf[0] = 0xFF; + cbuf[1] = 0; + cbuf[2] = 0xFF*uv.y; + cbuf[3] = 0xFF*uv.x; + + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; +} + +/* some shaping functions from The Book of Shaders, Chapter 5 */ +Memimage * +sfshader(FSparams *sp) +{ + Point2 uv; + double y, pct; + uchar cbuf[4]; + + uv = Pt2(sp->p.x,sp->p.y,1); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); + uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */ + +// y = step(0.5, uv.x); +// y = pow(uv.x, 5); +// y = sin(uv.x); + y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5; +// y = smoothstep(0.1, 0.9, uv.x); + pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y); + + cbuf[0] = 0xFF; + cbuf[1] = 0xFF*flerp(y, 0, pct); + cbuf[2] = 0xFF*flerp(y, 1, pct); + cbuf[3] = 0xFF*flerp(y, 0, pct); + + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; +} + +Memimage * +boxshader(FSparams *sp) { - Point3 op = Pt3(0,0,0,1), - px = Pt3(1,0,0,1), - py = Pt3(0,1,0,1), - pz = Pt3(0,0,1,1); - - line3(maincam, op, px, 0, Endarrow, display->black); - string3(maincam, px, display->black, font, "x"); - line3(maincam, op, py, 0, Endarrow, display->black); - string3(maincam, py, display->black, font, "y"); - line3(maincam, op, pz, 0, Endarrow, display->black); - string3(maincam, pz, display->black, font, "z"); + Point2 uv, p; + Point2 r; + uchar cbuf[4]; + + uv = Pt2(sp->p.x,sp->p.y,1); + uv.x /= Dx(sp->su->fb->r); + uv.y /= Dy(sp->su->fb->r); + r = Vec2(0.2,0.4); + + p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1); + p = subpt2(p, r); + p.x = fmax(p.x, 0); + p.y = fmax(p.y, 0); + + if(vec2len(p) > 0) + return nil; + + cbuf[0] = 0xFF; + cbuf[1] = 0xFF*smoothstep(0,1,uv.x+uv.y); + cbuf[2] = 0xFF*uv.y; + cbuf[3] = 0xFF*uv.x; + + memfillcolor(sp->frag, *(ulong*)cbuf); + return sp->frag; +} + +Point3 +ivshader(VSparams *sp) +{ + return ndc2viewport(maincam, world2ndc(maincam, *sp->p)); +} + +Memimage * +identshader(FSparams *sp) +{ + memfillcolor(sp->frag, *(ulong*)sp->cbuf); + return sp->frag; +} + +Shader shadertab[] = { + { "triangle", ivshader, triangleshader }, + { "circle", ivshader, circleshader }, + { "box", ivshader, boxshader }, + { "sf", ivshader, sfshader }, + { "gouraud", vertshader, gouraudshader }, + { "toon", vertshader, toonshader }, + { "ident", vertshader, identshader }, +}; +Shader * +getshader(char *name) +{ + int i; + + for(i = 0; i < nelem(shadertab); i++) + if(strcmp(shadertab[i].name, name) == 0) + return &shadertab[i]; + return nil; } void @@ -104,11 +300,12 @@ drawstats(void) int i; snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1); - snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov); + snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG); snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p); snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx); snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by); snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz); + snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v); for(i = 0; i < Se; i++) string(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i]); } @@ -116,78 +313,25 @@ drawstats(void) void redraw(void) { -// Triangle3 tmp; -// static TTriangle3 *vistris; -// static int nallocvistri; -// Triangle trit; -// Point3 n; -// u8int c; -// int i, nvistri; -// -// nvistri = 0; -// if(nallocvistri == 0 && vistris == nil){ -// nallocvistri = model.ntri/2; -// vistris = emalloc(nallocvistri*sizeof(TTriangle3)); -// } -// for(i = 0; i < model.ntri; i++){ -// /* world to camera */ -// tmp.p0 = world2vcs(maincam, model.tris[i].p0); -// tmp.p1 = world2vcs(maincam, model.tris[i].p1); -// tmp.p2 = world2vcs(maincam, model.tris[i].p2); -// /* back-face culling */ -// n = normvec3(crossvec3(subpt3(tmp.p1, tmp.p0), subpt3(tmp.p2, tmp.p0))); -// if(dotvec3(n, mulpt3(tmp.p0, -1)) <= 0) -// continue; -// /* camera to projected ndc */ -// tmp.p0 = vcs2ndc(maincam, tmp.p0); -// tmp.p1 = vcs2ndc(maincam, tmp.p1); -// tmp.p2 = vcs2ndc(maincam, tmp.p2); -// /* clipping */ -// /* -// * no clipping for now, the whole triangle is ignored -// * if any of its vertices gets outside the frustum. -// */ -// if(isclipping(tmp.p0) || isclipping(tmp.p1) || isclipping(tmp.p2)) -// continue; -// if(nvistri >= nallocvistri){ -// nallocvistri += model.ntri/3; -// vistris = erealloc(vistris, nallocvistri*sizeof(TTriangle3)); -// } -// vistris[nvistri] = (TTriangle3)tmp; -// c = 0xff*fabs(dotvec3(n, Vec3(0,0,1))); -// vistris[nvistri].tx = allocimage(display, Rect(0,0,1,1), screen->chan, 1, c<<24|c<<16|c<<8|0xff); -// nvistri++; -// } -// qsort(vistris, nvistri, sizeof(TTriangle3), depthcmp); + memfillcolor(screenfb, DWhite); + maincam->vp->fbctl->draw(maincam->vp->fbctl, screenfb); lockdisplay(display); - draw(maincam->viewport, maincam->viewport->r, display->white, nil, ZP); - drawaxis(); -// for(i = 0; i < nvistri; i++){ -// /* ndc to screen */ -// trit.p0 = toviewport(maincam, vistris[i].p0); -// trit.p1 = toviewport(maincam, vistris[i].p1); -// trit.p2 = toviewport(maincam, vistris[i].p2); -// filltriangle(maincam->viewport, trit, vistris[i].tx, ZP); -// triangle(maincam->viewport, trit, 0, display->black, ZP); -// freeimage(vistris[i].tx); -// } + loadimage(screen, rectaddpt(screenfb->r, screen->r.min), byteaddr(screenfb, screenfb->r.min), bytesperline(screenfb->r, screenfb->depth)*Dy(screenfb->r)); +// drawaxis(); drawstats(); flushimage(display, 1); unlockdisplay(display); } void -drawproc(void *drawc) +drawproc(void *) { - Channel *c; - threadsetname("drawproc"); - c = drawc; for(;;){ - send(c, nil); - sleep(MS2FR); + shootcamera(maincam, model, modeltex, shader); + nbsend(drawc, nil); } } @@ -211,18 +355,12 @@ screenshot(void) void mouse(void) { - if((mctl->buttons & 1) != 0) - fprint(2, "%v\n", fromviewport(maincam, mctl->xy)); if((mctl->buttons & 8) != 0){ - maincam->fov -= 5; - if(maincam->fov < 1) - maincam->fov = 1; + maincam->fov = fclamp(maincam->fov - 5*DEG, 1*DEG, 359*DEG); reloadcamera(maincam); } if((mctl->buttons & 16) != 0){ - maincam->fov += 5; - if(maincam->fov > 359) - maincam->fov = 359; + maincam->fov = fclamp(maincam->fov + 5*DEG, 1*DEG, 359*DEG); reloadcamera(maincam); } } @@ -235,9 +373,11 @@ kbdproc(void *) int fd, n; threadsetname("kbdproc"); + if((fd = open("/dev/kbd", OREAD)) < 0) sysfatal("kbdproc: %r"); memset(buf, 0, sizeof buf); + for(;;){ if(buf[0] != 0){ n = strlen(buf)+1; @@ -271,6 +411,17 @@ kbdproc(void *) } void +keyproc(void *c) +{ + threadsetname("keyproc"); + + for(;;){ + nbsend(c, nil); + sleep(HZ2MS(100)); /* key poll rate */ + } +} + +void handlekeys(void) { if(kdown & 1<<K↑) @@ -316,72 +467,95 @@ resize(void) if(getwindow(display, Refnone) < 0) fprint(2, "can't reattach to window\n"); unlockdisplay(display); - maincam->viewport = screen; - reloadcamera(maincam); + nbsend(drawc, nil); } void usage(void) { - fprint(2, "usage: %s [-l objmdl]\n", argv0); + fprint(2, "usage: %s [-t texture] [-s shader] model\n", argv0); exits("usage"); } void threadmain(int argc, char *argv[]) { - OBJ *objmesh; - Channel *drawc; + Viewport *v; + Channel *keyc; + char *mdlpath, *texpath, *sname, *p; int i; GEOMfmtinstall(); + texpath = nil; + sname = "gouraud"; ARGBEGIN{ + case 't': texpath = EARGF(usage()); break; + case 's': sname = EARGF(usage()); break; default: usage(); - case 'l': - mdlpath = EARGF(usage()); - break; }ARGEND; - if(argc != 0) + if(argc != 1) usage(); + mdlpath = argv[0]; + + if((shader = getshader(sname)) == nil) + sysfatal("couldn't find %s shader", sname); + + if((model = objparse(mdlpath)) == nil) + sysfatal("objparse: %r"); + if(texpath != nil){ + if((p = strrchr(texpath, '/')) == nil) + p = texpath; + p = strchr(p, '.'); + if(p == nil) + sysfatal("unknown image file"); + if(strcmp(++p, "tga") == 0 && (modeltex = readtga(texpath)) == nil) + sysfatal("readtga: %r"); + else if(strcmp(p, "png") == 0 && (modeltex = readpng(texpath)) == nil) + sysfatal("readpng: %r"); + if(modeltex == nil) + sysfatal("unknown image file"); + } + if(initdraw(nil, nil, "3d") < 0) sysfatal("initdraw: %r"); + if(memimageinit() != 0) + sysfatal("memimageinit: %r"); if((mctl = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); + screenfb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan); for(i = 0; i < nelem(cams); i++){ + v = mkviewport(screenfb->r); placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up); - configcamera(&cams[i], screen, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype); + configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype); } maincam = &cams[0]; - if((objmesh = objparse(mdlpath)) == nil) - sysfatal("objparse: %r"); + light = normvec3(subpt3(light, center)); + keyc = chancreate(sizeof(void*), 1); + drawc = chancreate(sizeof(void*), 1); display->locking = 1; unlockdisplay(display); - drawc = chancreate(1, 0); - proccreate(drawproc, drawc, 1024); - proccreate(kbdproc, nil, 4096); + proccreate(kbdproc, nil, mainstacksize); + proccreate(keyproc, keyc, mainstacksize); + proccreate(drawproc, nil, mainstacksize); - t0 = nsec(); for(;;){ - enum {MOUSE, RESIZE, DRAW}; + enum {MOUSE, RESIZE, KEY, DRAW}; Alt a[] = { {mctl->c, &mctl->Mouse, CHANRCV}, {mctl->resizec, nil, CHANRCV}, + {keyc, nil, CHANRCV}, {drawc, nil, CHANRCV}, - {nil, nil, CHANNOBLK} + {nil, nil, CHANEND} }; switch(alt(a)){ case MOUSE: mouse(); break; case RESIZE: resize(); break; + case KEY: handlekeys(); break; case DRAW: redraw(); break; } - t = nsec(); - Δt = (t-t0)/1e9; - handlekeys(); - t0 = t; - sleep(16); } } @@ -6,25 +6,14 @@ OFILES=\ alloc.$O\ main.$O\ -HFILES=libgeometry/geometry.h\ - libgraphics/graphics.h\ - libobj/obj.h\ - dat.h\ - fns.h\ +HFILES=dat.h fns.h LIB=\ libobj/libobj.a$O\ libgraphics/libgraphics.a$O\ - libgeometry/libgeometry.a$O\ - -CFLAGS=$CFLAGS -I. -Ilibgeometry -Ilibgraphics -Ilibobj </sys/src/cmd/mkone -libgeometry/libgeometry.a$O: - cd libgeometry - mk install - libgraphics/libgraphics.a$O: cd libgraphics mk install @@ -33,8 +22,14 @@ libobj/libobj.a$O: cd libobj mk install +pulldeps:VQ: + git/clone git://antares-labs.eu/libobj || \ + git/clone git://shithub.us/rodri/libobj || \ + git/clone https://github.com/sametsisartenep/libobj + git/clone git://antares-labs.eu/libgraphics || \ + git/clone https://github.com/sametsisartenep/libgraphics + clean nuke:V: rm -f *.[$OS] [$OS].out $TARG - @{cd libgeometry; mk $target} @{cd libgraphics; mk $target} @{cd libobj; mk $target} @@ -2,9 +2,9 @@ You will need: -• libgeometry +• libgeometry (ships with 9front) • libgraphics and • libobj -Place/bind(1) them to the proper directory slot and mk it. +`mk pulldeps` should take care of everything. |