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+/*
+ * Ken Shoemake's Quaternion rotation controller
+ * “Arcball Rotation Control”, Graphics Gems IV § III.1, pp. 175-192, August 1994.
+ */
+#include <u.h>
+#include <libc.h>
+#include <bio.h>
+#include <thread.h>
+#include <draw.h>
+#include <memdraw.h>
+#include <mouse.h>
+#include <keyboard.h>
+#include <geometry.h>
+#include "libobj/obj.h"
+#include "libgraphics/graphics.h"
+#include "fns.h"
+
+#define MIN(a, b) ((a)<(b)?(a):(b))
+
+/*
+ * Convert a mouse point into a unit quaternion, flattening if
+ * constrained to a particular plane.
+ */
+static Quaternion
+mouseq(Point2 p, Quaternion *axis)
+{
+ double l;
+ Quaternion q;
+ double rsq = p.x*p.x + p.y*p.y; /* quadrance */
+
+ q.r = 0;
+ if(rsq > 1){ /* outside the sphere */
+ rsq = 1/sqrt(rsq);
+ q.i = p.x*rsq;
+ q.j = p.y*rsq;
+ q.k = 0;
+ }else{
+ q.i = p.x;
+ q.j = p.y;
+ q.k = sqrt(1 - rsq);
+ }
+
+ if(axis != nil){
+ l = dotq(q, *axis);
+ q.i -= l*axis->i;
+ q.j -= l*axis->j;
+ q.k -= l*axis->k;
+ l = qlen(q);
+ if(l != 0){
+ q.i /= l;
+ q.j /= l;
+ q.k /= l;
+ }
+ }
+
+ return q;
+}
+
+void
+qball(Rectangle r, Point p0, Point p1, Quaternion *orient, Quaternion *axis)
+{
+ Quaternion qdown, qdrag;
+ Point2 rmin, rmax;
+ Point2 v0, v1; /* unit sphere coords */
+ Point2 ctlcen; /* controller center */
+ double ctlrad; /* controller radius */
+
+ if(orient == nil)
+ return;
+
+ rmin = Vec2(r.min.x, r.min.y);
+ rmax = Vec2(r.max.x, r.max.y);
+ ctlcen = divpt2(addpt2(rmin, rmax), 2);
+ ctlrad = MIN(Dx(r)/2, Dy(r)/2);
+ v0 = divpt2(Vec2(p0.x-ctlcen.x, ctlcen.y-p0.y), ctlrad);
+ v1 = divpt2(Vec2(p1.x-ctlcen.x, ctlcen.y-p1.y), ctlrad);
+ qdown = mouseq(v0, axis);
+ qdrag = mulq(mouseq(v1, axis), qdown);
+ *orient = mulq(qdrag, *orient);
+}