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-rw-r--r--vis.c860
1 files changed, 860 insertions, 0 deletions
diff --git a/vis.c b/vis.c
new file mode 100644
index 0000000..5796b32
--- /dev/null
+++ b/vis.c
@@ -0,0 +1,860 @@
+#include <u.h>
+#include <libc.h>
+#include <thread.h>
+#include <draw.h>
+#include <memdraw.h>
+#include <mouse.h>
+#include <keyboard.h>
+#include <geometry.h>
+#include "libobj/obj.h"
+#include "libgraphics/graphics.h"
+#include "dat.h"
+#include "fns.h"
+
+typedef struct Camcfg Camcfg;
+struct Camcfg
+{
+ Point3 p, lookat, up;
+ double fov, clipn, clipf;
+ int ptype;
+};
+
+Rune keys[Ke] = {
+ [K↑] = Kup,
+ [K↓] = Kdown,
+ [K←] = Kleft,
+ [K→] = Kright,
+ [Krise] = Kpgup,
+ [Kfall] = Kpgdown,
+ [KR↑] = 'w',
+ [KR↓] = 's',
+ [KR←] = 'a',
+ [KR→] = 'd',
+ [KR↺] = 'q',
+ [KR↻] = 'e',
+ [Kzoomin] = 'z',
+ [Kzoomout] = 'x',
+ [Kcam0] = KF|1,
+ [Kcam1] = KF|2,
+ [Kcam2] = KF|3,
+ [Kcam3] = KF|4,
+ [Khud] = 'h',
+};
+char stats[Se][256];
+Image *screenb;
+Mousectl *mctl;
+Keyboardctl *kctl;
+Channel *drawc;
+int kdown;
+Shadertab *shader;
+Model *model;
+Entity *subject;
+Scene *scene;
+Mouse om;
+Quaternion orient = {1,0,0,0};
+
+Camera cams[4], *maincam;
+Camcfg camcfgs[4] = {
+ 2,0,-4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 0, 0.01, 100, ORTHOGRAPHIC,
+
+ -2,0,-4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 120*DEG, 0.01, 100, PERSPECTIVE,
+
+ -2,0,4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 0, 0.01, 100, ORTHOGRAPHIC,
+
+ 2,0,4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 80*DEG, 0.01, 100, PERSPECTIVE
+};
+Point3 center = {0,0,0,1};
+LightSource light; /* global point light */
+
+static int doprof;
+static int inception;
+static int showhud;
+Color (*tsampler)(Memimage*,Point2);
+
+static int
+min(int a, int b)
+{
+ return a < b? a: b;
+}
+
+static int
+max(int a, int b)
+{
+ return a > b? a: b;
+}
+
+static Point3
+Vecquat(Quaternion q)
+{
+ return Vec3(q.i, q.j, q.k);
+}
+
+static Point3
+Ptquat(Quaternion q, double w)
+{
+ return Pt3(q.i, q.j, q.k, w);
+}
+
+Point3
+gouraudvshader(VSparams *sp)
+{
+ static double Ka = 0.1; /* ambient factor */
+ static double Ks = 0.5; /* specular factor */
+ double Kd; /* diffuse factor */
+ double spec;
+ Point3 pos, lightdir, lookdir;
+ Material m;
+ Color ambient, diffuse, specular;
+
+ sp->v->n = Vecquat(mulq(mulq(orient, Quatvec(0, sp->v->n)), invq(orient)));
+ sp->v->p = Ptquat(mulq(mulq(orient, Quatvec(0, sp->v->p)), invq(orient)), sp->v->p.w);
+ pos = model2world(sp->su->entity, sp->v->p);
+ if(sp->v->mtl != nil){
+ m = *sp->v->mtl;
+
+ ambient = mulpt3(light.c, Ka);
+ ambient.r *= m.ambient.r;
+ ambient.g *= m.ambient.g;
+ ambient.b *= m.ambient.b;
+ ambient.a *= m.ambient.a;
+
+ lightdir = normvec3(subpt3(light.p, pos));
+ Kd = fmax(0, dotvec3(sp->v->n, lightdir));
+ diffuse = mulpt3(light.c, Kd);
+ diffuse.r *= m.diffuse.r;
+ diffuse.g *= m.diffuse.g;
+ diffuse.b *= m.diffuse.b;
+ diffuse.a *= m.diffuse.a;
+
+ lookdir = normvec3(subpt3(maincam->p, pos));
+ lightdir = qrotate(lightdir, sp->v->n, PI);
+ spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+ specular = mulpt3(light.c, spec*Ks);
+ specular.r *= m.specular.r;
+ specular.g *= m.specular.g;
+ specular.b *= m.specular.b;
+ specular.a *= m.specular.a;
+
+ sp->v->c = addpt3(ambient, addpt3(diffuse, specular));
+ }
+ return world2clip(maincam, pos);
+}
+
+Color
+gouraudshader(FSparams *sp)
+{
+ Color tc, c;
+
+ if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0){
+ tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ }else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c.a = 1;
+ c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+ c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+ c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+phongvshader(VSparams *sp)
+{
+ Point3 pos;
+ Color a, d, s;
+ double ss;
+
+ sp->v->n = Vecquat(mulq(mulq(orient, Quatvec(0, sp->v->n)), invq(orient)));
+ sp->v->p = Ptquat(mulq(mulq(orient, Quatvec(0, sp->v->p)), invq(orient)), sp->v->p.w);
+ pos = model2world(sp->su->entity, sp->v->p);
+ addvattr(sp->v, "pos", VAPoint, &pos);
+ if(sp->v->mtl != nil){
+ a = sp->v->mtl->ambient;
+ d = sp->v->mtl->diffuse;
+ s = sp->v->mtl->specular;
+ ss = sp->v->mtl->shininess;
+ addvattr(sp->v, "ambient", VAPoint, &a);
+ addvattr(sp->v, "diffuse", VAPoint, &d);
+ addvattr(sp->v, "specular", VAPoint, &s);
+ addvattr(sp->v, "shininess", VANumber, &ss);
+ }
+ return world2clip(maincam, pos);
+}
+
+Color
+phongshader(FSparams *sp)
+{
+ static double Ka = 0.1; /* ambient factor */
+ static double Ks = 0.5; /* specular factor */
+ double Kd; /* diffuse factor */
+ double spec;
+ Color ambient, diffuse, specular, tc, c;
+ Point3 pos, lookdir, lightdir;
+ Material m;
+ Vertexattr *va;
+
+ va = getvattr(&sp->v, "pos");
+ pos = va->p;
+
+ va = getvattr(&sp->v, "ambient");
+ m.ambient = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "diffuse");
+ m.diffuse = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "specular");
+ m.specular = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "shininess");
+ m.shininess = va != nil? va->n: 1;
+
+ ambient = mulpt3(light.c, Ka);
+ ambient.r *= m.ambient.r;
+ ambient.g *= m.ambient.g;
+ ambient.b *= m.ambient.b;
+ ambient.a *= m.ambient.a;
+
+ lightdir = normvec3(subpt3(light.p, pos));
+ Kd = fmax(0, dotvec3(sp->v.n, lightdir));
+ diffuse = mulpt3(light.c, Kd);
+ diffuse.r *= m.diffuse.r;
+ diffuse.g *= m.diffuse.g;
+ diffuse.b *= m.diffuse.b;
+ diffuse.a *= m.diffuse.a;
+
+ lookdir = normvec3(subpt3(maincam->p, pos));
+ lightdir = qrotate(lightdir, sp->v.n, PI);
+ spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+ specular = mulpt3(light.c, spec*Ks);
+ specular.r *= m.specular.r;
+ specular.g *= m.specular.g;
+ specular.b *= m.specular.b;
+ specular.a *= m.specular.a;
+
+ if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
+ tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c = addpt3(ambient, addpt3(diffuse, specular));
+ c.a = 1;
+ c.b = fclamp(c.b*tc.b, 0, 1);
+ c.g = fclamp(c.g*tc.g, 0, 1);
+ c.r = fclamp(c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+identvshader(VSparams *sp)
+{
+ Point3 pos, lightdir;
+ double intens;
+
+ sp->v->n = Vecquat(mulq(mulq(orient, Quatvec(0, sp->v->n)), invq(orient)));
+ sp->v->p = Ptquat(mulq(mulq(orient, Quatvec(0, sp->v->p)), invq(orient)), sp->v->p.w);
+ pos = model2world(sp->su->entity, sp->v->p);
+ lightdir = normvec3(subpt3(light.p, pos));
+ intens = fmax(0, dotvec3(sp->v->n, lightdir));
+ addvattr(sp->v, "intensity", VANumber, &intens);
+ if(sp->v->mtl != nil)
+ sp->v->c = sp->v->mtl->diffuse;
+ return world2clip(maincam, pos);
+}
+
+Color
+toonshader(FSparams *sp)
+{
+ Vertexattr *va;
+ double intens;
+
+ va = getvattr(&sp->v, "intensity");
+ intens = va->n;
+ intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0;
+
+ return Pt3(intens, 0.6*intens, 0, 1);
+}
+
+Color
+identshader(FSparams *sp)
+{
+ Color tc, c;
+
+ if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
+ tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c.a = 1;
+ c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+ c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+ c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+ivshader(VSparams *sp)
+{
+ sp->v->n = Vecquat(mulq(mulq(orient, Quatvec(0, sp->v->n)), invq(orient)));
+ sp->v->p = Ptquat(mulq(mulq(orient, Quatvec(0, sp->v->p)), invq(orient)), sp->v->p.w);
+ return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
+}
+
+Color
+triangleshader(FSparams *sp)
+{
+ Triangle2 t;
+ Rectangle bbox;
+ Point3 bc;
+
+ t.p0 = Pt2(240,200,1);
+ t.p1 = Pt2(400,40,1);
+ t.p2 = Pt2(240,40,1);
+
+ bbox = Rect(
+ min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
+ max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
+ );
+ if(!ptinrect(sp->p, bbox))
+ return Vec3(0,0,0);
+
+ bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
+ if(bc.x < 0 || bc.y < 0 || bc.z < 0)
+ return Vec3(0,0,0);
+
+ return Pt3(bc.x, bc.y, bc.z, 1);
+}
+
+Color
+circleshader(FSparams *sp)
+{
+ Point2 uv;
+ double r, d;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+// r = 0.3;
+ r = 0.3*fabs(sin(sp->su->uni_time/1e9));
+ d = vec2len(subpt2(uv, Vec2(0.5,0.5)));
+
+ if(d > r + r*0.05 || d < r - r*0.05)
+ return Vec3(0,0,0);
+
+ return Pt3(uv.x, uv.y, 0, 1);
+}
+
+/* some shaping functions from The Book of Shaders, Chapter 5 */
+Color
+sfshader(FSparams *sp)
+{
+ Point2 uv;
+ double y, pct;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+ uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */
+
+// y = step(0.5, uv.x);
+// y = pow(uv.x, 5);
+// y = sin(uv.x);
+ y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
+// y = smoothstep(0.1, 0.9, uv.x);
+ pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
+
+ return Pt3(flerp(y, 0, pct), flerp(y, 1, pct), flerp(y, 0, pct), 1);
+}
+
+Color
+boxshader(FSparams *sp)
+{
+ Point2 uv, p;
+ Point2 r;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+ r = Vec2(0.2,0.4);
+
+ p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1);
+ p = subpt2(p, r);
+ p.x = fmax(p.x, 0);
+ p.y = fmax(p.y, 0);
+
+ if(vec2len(p) > 0)
+ return Vec3(0,0,0);
+
+ return Pt3(uv.x, uv.y, smoothstep(0,1,uv.x+uv.y), 1);
+}
+
+Shadertab shadertab[] = {
+ { "triangle", ivshader, triangleshader },
+ { "circle", ivshader, circleshader },
+ { "box", ivshader, boxshader },
+ { "sf", ivshader, sfshader },
+ { "toon", identvshader, toonshader },
+ { "ident", identvshader, identshader },
+ { "gouraud", gouraudvshader, gouraudshader },
+ { "phong", phongvshader, phongshader },
+};
+Shadertab *
+getshader(char *name)
+{
+ int i;
+
+ for(i = 0; i < nelem(shadertab); i++)
+ if(strcmp(shadertab[i].name, name) == 0)
+ return &shadertab[i];
+ return nil;
+}
+
+void
+zoomin(void)
+{
+ maincam->fov = fclamp(maincam->fov - 1*DEG, 1*DEG, 359*DEG);
+ reloadcamera(maincam);
+}
+
+void
+zoomout(void)
+{
+ maincam->fov = fclamp(maincam->fov + 1*DEG, 1*DEG, 359*DEG);
+ reloadcamera(maincam);
+}
+
+void
+drawstats(void)
+{
+ int i;
+
+ snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
+ snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
+ snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
+ snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
+ snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by);
+ snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz);
+ snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v);
+ snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", maincam->stats.nframes);
+ snprint(stats[Sorient], sizeof(stats[Sorient]), "ℍ %V", (Point3)orient);
+ for(i = 0; i < Se; i++)
+ stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
+}
+
+void
+redraw(void)
+{
+ static Image *bg;
+
+ if(bg == nil)
+ bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
+
+ lockdisplay(display);
+ maincam->vp->draw(maincam->vp, screenb);
+ draw(screen, screen->r, bg, nil, ZP);
+ draw(screen, screen->r, screenb, nil, ZP);
+ if(showhud)
+ drawstats();
+ flushimage(display, 1);
+ unlockdisplay(display);
+}
+
+void
+drawproc(void *)
+{
+ uvlong t0, Δt;
+ int fd;
+
+ threadsetname("drawproc");
+
+ fd = -1;
+ if(inception){
+ fd = open("/dev/screen", OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ freememimage(model->tex);
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ }
+
+ t0 = nsec();
+ for(;;){
+ shootcamera(maincam, shader);
+ if(doprof)
+ fprint(2, "R %llud %llud\nE %llud %llud\nT %llud %llud\nr %llud %llud\n\n",
+ maincam->times.R[maincam->times.cur-1].t0, maincam->times.R[maincam->times.cur-1].t1,
+ maincam->times.E[maincam->times.cur-1].t0, maincam->times.E[maincam->times.cur-1].t1,
+ maincam->times.Tn[maincam->times.cur-1].t0, maincam->times.Tn[maincam->times.cur-1].t1,
+ maincam->times.Rn[maincam->times.cur-1].t0, maincam->times.Rn[maincam->times.cur-1].t1);
+ Δt = nsec() - t0;
+ if(Δt > HZ2MS(60)*1000000ULL){
+ nbsend(drawc, nil);
+ t0 += Δt;
+ if(inception){
+ freememimage(model->tex);
+ seek(fd, 0, 0);
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ }
+ }
+ }
+}
+
+void
+lmb(void)
+{
+ if((om.buttons^mctl->buttons) == 0)
+ qball(screen->r, om.xy, mctl->xy, &orient, nil);
+}
+
+void
+mmb(void)
+{
+ enum {
+ MOVELIGHT,
+ TSNEAREST,
+ TSBILINEAR,
+ };
+ static char *items[] = {
+ [MOVELIGHT] "move light",
+ [TSNEAREST] "use nearest sampler",
+ [TSBILINEAR] "use bilinear sampler",
+ nil,
+ };
+ static Menu menu = { .item = items };
+ char buf[256], *f[3];
+ int nf;
+
+ switch(menuhit(2, mctl, &menu, _screen)){
+ case MOVELIGHT:
+ snprint(buf, sizeof buf, "%g %g %g", light.p.x, light.p.y, light.p.z);
+ if(enter("light pos", buf, sizeof buf, mctl, kctl, nil) <= 0)
+ return;
+ nf = tokenize(buf, f, 3);
+ if(nf != 3)
+ return;
+ light.p.x = strtod(f[0], nil);
+ light.p.y = strtod(f[1], nil);
+ light.p.z = strtod(f[2], nil);
+ break;
+ case TSNEAREST:
+ tsampler = neartexsampler;
+ break;
+ case TSBILINEAR:
+ tsampler = bilitexsampler;
+ break;
+ }
+ nbsend(drawc, nil);
+}
+
+static char *
+genrmbmenuitem(int idx)
+{
+ if(idx < nelem(shadertab))
+ return shadertab[idx].name;
+ return nil;
+}
+
+void
+rmb(void)
+{
+ static Menu menu = { .gen = genrmbmenuitem };
+ int idx;
+
+ idx = menuhit(3, mctl, &menu, _screen);
+ if(idx < 0)
+ return;
+ shader = &shadertab[idx];
+ for(idx = 0; idx < nelem(cams); idx++)
+ memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
+ nbsend(drawc, nil);
+}
+
+void
+mouse(void)
+{
+ if((mctl->buttons & 1) != 0)
+ lmb();
+ if((mctl->buttons & 2) != 0)
+ mmb();
+ if((mctl->buttons & 4) != 0)
+ rmb();
+ if((mctl->buttons & 8) != 0)
+ zoomin();
+ if((mctl->buttons & 16) != 0)
+ zoomout();
+ om = mctl->Mouse;
+}
+
+void
+kbdproc(void *)
+{
+ Rune r, *a;
+ char buf[128], *s;
+ int fd, n;
+
+ threadsetname("kbdproc");
+
+ if((fd = open("/dev/kbd", OREAD)) < 0)
+ sysfatal("kbdproc: %r");
+ memset(buf, 0, sizeof buf);
+
+ for(;;){
+ if(buf[0] != 0){
+ n = strlen(buf)+1;
+ memmove(buf, buf+n, sizeof(buf)-n);
+ }
+ if(buf[0] == 0){
+ if((n = read(fd, buf, sizeof(buf)-1)) <= 0)
+ break;
+ buf[n-1] = 0;
+ buf[n] = 0;
+ }
+ if(buf[0] == 'c'){
+ chartorune(&r, buf+1);
+ if(r == Kdel){
+ close(fd);
+ threadexitsall(nil);
+ }else
+ nbsend(kctl->c, &r);
+ }
+ if(buf[0] != 'k' && buf[0] != 'K')
+ continue;
+ s = buf+1;
+ kdown = 0;
+ while(*s){
+ s += chartorune(&r, s);
+ for(a = keys; a < keys+Ke; a++)
+ if(r == *a){
+ kdown |= 1 << a-keys;
+ break;
+ }
+ }
+ }
+}
+
+void
+keyproc(void *c)
+{
+ threadsetname("keyproc");
+
+ for(;;){
+ nbsend(c, nil);
+ sleep(HZ2MS(100)); /* key poll rate */
+ }
+}
+
+void
+handlekeys(void)
+{
+ static int okdown;
+
+ if(kdown & 1<<K↑)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K↓)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K←)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K→)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<Krise)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<Kfall)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<KR↑)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
+ if(kdown & 1<<KR↓)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
+ if(kdown & 1<<KR←)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
+ if(kdown & 1<<KR→)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
+ if(kdown & 1<<KR↺)
+ placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
+ if(kdown & 1<<KR↻)
+ placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
+ if(kdown & 1<<Kzoomin)
+ zoomin();
+ if(kdown & 1<<Kzoomout)
+ zoomout();
+ if(kdown & 1<<Kcam0)
+ maincam = &cams[0];
+ if(kdown & 1<<Kcam1)
+ maincam = &cams[1];
+ if(kdown & 1<<Kcam2)
+ maincam = &cams[2];
+ if(kdown & 1<<Kcam3)
+ maincam = &cams[3];
+
+ if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
+ showhud ^= 1;
+
+ okdown = kdown;
+}
+
+void
+resize(void)
+{
+ lockdisplay(display);
+ if(getwindow(display, Refnone) < 0)
+ fprint(2, "can't reattach to window\n");
+ unlockdisplay(display);
+ nbsend(drawc, nil);
+}
+
+static void
+confproc(void)
+{
+ char buf[64];
+ int fd;
+
+ snprint(buf, sizeof buf, "/proc/%d/ctl", getpid());
+ fd = open(buf, OWRITE);
+ if(fd < 0)
+ sysfatal("open: %r");
+
+ if(doprof)
+ fprint(fd, "profile\n");
+// fprint(fd, "pri 15\n");
+// fprint(fd, "wired 0\n");
+// setfcr(getfcr() & ~FPINVAL);
+
+ close(fd);
+}
+
+void
+usage(void)
+{
+ fprint(2, "usage: %s [-t texture] [-n normals] [-s shader] model...\n", argv0);
+ exits("usage");
+}
+
+void
+threadmain(int argc, char *argv[])
+{
+ Viewport *v;
+ Renderer *rctl;
+ Channel *keyc;
+ OBJ *obj;
+ char *texpath, *norpath, *sname, *mdlpath;
+ int i, fd;
+
+ GEOMfmtinstall();
+ texpath = nil;
+ norpath = nil;
+ sname = "gouraud";
+ ARGBEGIN{
+ case 't': texpath = EARGF(usage()); break;
+ case 'n': norpath = EARGF(usage()); break;
+ case 's': sname = EARGF(usage()); break;
+ case L'ι': inception++; break;
+ case 'p': doprof++; break;
+ default: usage();
+ }ARGEND;
+ if(argc < 1)
+ usage();
+
+ confproc();
+
+ if((shader = getshader(sname)) == nil)
+ sysfatal("couldn't find %s shader", sname);
+
+ scene = newscene(nil);
+ while(argc--){
+ mdlpath = argv[argc];
+ model = newmodel();
+ subject = newentity(model);
+ subject->p.x = argc*4;
+ scene->addent(scene, subject);
+
+ if((obj = objparse(mdlpath)) == nil)
+ sysfatal("objparse: %r");
+ loadobjmodel(model, obj);
+ objfree(obj);
+
+ if(argc == 0 && texpath != nil){
+ fd = open(texpath, OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ close(fd);
+ }
+ if(argc == 0 && norpath != nil){
+ fd = open(norpath, OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ if((model->nor = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ close(fd);
+ }
+ }
+
+ if(memimageinit() != 0)
+ sysfatal("memimageinit: %r");
+ if((rctl = initgraphics()) == nil)
+ sysfatal("initgraphics: %r");
+ if(initdraw(nil, nil, "3d") < 0)
+ sysfatal("initdraw: %r");
+ if((mctl = initmouse(nil, screen)) == nil)
+ sysfatal("initmouse: %r");
+
+ screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
+ for(i = 0; i < nelem(cams); i++){
+ v = mkviewport(screenb->r);
+ placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
+ configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
+ cams[i].s = scene;
+ cams[i].rctl = rctl;
+ }
+ maincam = &cams[3];
+ light.p = Pt3(0,100,100,1);
+ light.c = Pt3(1,1,1,1);
+ light.type = LIGHT_POINT;
+ tsampler = neartexsampler;
+
+ kctl = emalloc(sizeof *kctl);
+ kctl->c = chancreate(sizeof(Rune), 16);
+ keyc = chancreate(sizeof(void*), 1);
+ drawc = chancreate(sizeof(void*), 1);
+ display->locking = 1;
+ unlockdisplay(display);
+
+ proccreate(kbdproc, nil, mainstacksize);
+ proccreate(keyproc, keyc, mainstacksize);
+ proccreate(drawproc, nil, mainstacksize);
+
+ for(;;){
+ enum {MOUSE, RESIZE, KEY, DRAW};
+ Alt a[] = {
+ {mctl->c, &mctl->Mouse, CHANRCV},
+ {mctl->resizec, nil, CHANRCV},
+ {keyc, nil, CHANRCV},
+ {drawc, nil, CHANRCV},
+ {nil, nil, CHANEND}
+ };
+ switch(alt(a)){
+ case MOUSE: mouse(); break;
+ case RESIZE: resize(); break;
+ case KEY: handlekeys(); break;
+ case DRAW: redraw(); break;
+ }
+ }
+}