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3dee
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3D Environments in Plan 9
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Age
Files
Lines
*
solar: add a button to select the ephemeris date.
rodri
2024-05-13
1
-25
/
+64
*
began work on a solar system planetarium.
rodri
2024-05-12
15
-0
/
+2392
*
debug/plmon: close the Biobuf after loading the file.
rodri
2024-05-11
1
-0
/
+1
*
debug/plmon: paint selected timeslots differently and add an MMB quit option.
rodri
2024-05-10
1
-2
/
+27
*
vis: print pipeline timings to stderr when profiling.
rodri
2024-05-07
1
-0
/
+6
*
debug: add a pipeline monitor.
rodri
2024-05-07
2
-0
/
+378
*
mkfile: clean all the targets.
rodri
2024-05-03
1
-1
/
+1
*
adapt to the recent changes in libgraphics. add new test files.
rodri
2024-05-03
5
-27
/
+53
*
mkone → mkmany
rodri
2024-04-24
2
-4
/
+5
*
fix alpha channel value in the fragment shaders.
rodri
2024-04-18
1
-3
/
+3
*
add a way to control zoom with the keyboard.
rodri
2024-04-11
2
-8
/
+26
*
use the new renderer interface.
rodri
2024-03-25
1
-5
/
+9
*
add a fake Keyboardctl filled by kbdproc. reset camera stats when switching s...
rodri
2024-03-21
2
-5
/
+23
*
fix the empty dir issue for good.
rodri
2024-03-17
1
-3
/
+2
*
implement actual gouraud (phong on the vertex shader).
rodri
2024-03-16
1
-38
/
+103
*
add models, textures and other assets.
rodri
2024-03-06
20
-0
/
+13798
*
use the diffuse color map texture from the OBJMaterial for shading.
rodri
2024-03-06
1
-7
/
+22
*
change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.
rodri
2024-03-06
1
-69
/
+25
*
use the new texture sampler and vertex material definitions.
rodri
2024-03-06
1
-10
/
+96
*
make use of the new user-defined vertex attributes (varyings).
rodri
2024-03-03
1
-12
/
+26
*
replace the Memimage-based screenfb with an Image and fix flickering hud.
rodri
2024-02-27
1
-13
/
+18
*
implement a phong shader. add a shader selection menu. update the light source.
rodri
2024-02-25
1
-13
/
+87
*
model2world is now provided by libgraphics.
rodri
2024-02-21
1
-6
/
+1
*
add the ability to load multiple models at once.
rodri
2024-02-15
1
-20
/
+22
*
set up a scene to hold the world and its entities.
rodri
2024-02-13
1
-10
/
+24
*
add a knob to toggle the hud stats.
rodri
2024-02-12
2
-3
/
+14
*
reuse the modeltex for inception mode.
rodri
2024-02-10
1
-6
/
+5
*
nuke empty dirs before pulldeps.
rodri
2024-02-08
1
-1
/
+6
*
add inception mode. improve the navigation. also don't rotate by default.
rodri
2024-02-08
1
-21
/
+42
*
pull libgraphics deps during pulldeps, not when building.
rodri
2024-02-03
1
-1
/
+1
*
fix the BIN path and install procedure.
rodri
2024-02-03
1
-1
/
+5
*
issue screen redrawings at a fixed step.
rodri
2024-02-03
1
-1
/
+8
*
add profiling option. get rid of unnecessary vertex ops.
rodri
2024-02-02
1
-14
/
+26
*
get rid of useless screenshot function.
rodri
2024-02-01
2
-21
/
+0
*
read an image(6) file for textures. adapt vertex shaders to new coordinate tr...
rodri
2024-01-31
2
-1556
/
+23
*
adapt the vertex shaders.
rodri
2024-01-30
1
-7
/
+7
*
adapted to the new libgraphics and its rendering requirements.
rodri
2024-01-30
6
-141
/
+325
*
localize the draw channel. put the alloc code in its own module.
rodri
2020-06-29
4
-31
/
+62
*
changes to fit libgeometry and libgraphics.
rodri
2020-04-28
1
-33
/
+12
*
add a readme.
rodri
2020-04-17
2
-1
/
+10
*
roll everything back.
rodri
2020-04-17
36
-15371
/
+517
*
redesign of the camera abstraction. general unused/useless data cleaning.
rodri
2020-03-06
5
-140
/
+169
*
first steps towards a general rendering architecture.
rodri
2020-03-04
4
-69
/
+14
*
main: go back to channel-sync'd drawing.
rgl
2020-02-03
1
-18
/
+19
*
after a year or so of work, i dare create a proper repo.
rgl
2020-02-03
39
-0
/
+16905