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* med: let the user load a model from a file.rodri2024-10-081-3/+17
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* obj: add support for specular maps.rodri2024-10-081-0/+5
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* obj: refer to the geometric vertex table when triangulating.rodri2024-10-071-3/+3
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* med: switch opmodes with the mouse. add a user logging system.rodri2024-10-041-21/+173
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* med: initial work on vertex selection.rodri2024-10-021-87/+128
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* fixes and improvements.rodri2024-10-022-5/+5
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* use the new uniforms interface.rodri2024-10-013-12/+29
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* update the section about vis in the readme.rodri2024-09-301-2/+2
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* convert mdl/african_head* from obj to model(6).rodri2024-09-3023-10340/+16041
| | | | it takes up less space and lets us use specular maps.
* readme: add an obj to model(6) conversion guide.rodri2024-09-301-0/+27
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* adapt the models to the "prim" → "P" format change.rodri2024-09-309-10459/+10460
| | | | | | i take the chance to also add the specular maps for the african_head model, as well as the previously missing eye normals map.
* vis: add a specular raster view.rodri2024-09-302-0/+14
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* obj: add more conversion possibilities.rodri2024-09-282-6/+20
| | | | | this brings back the < in.obj obj >out.mdl mechanic that's so handy for simpler models where there are no textures.
* obj: make it right.rodri2024-09-273-13/+10
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* fix the mkfile.rodri2024-09-261-1/+0
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* new tool: obj. and changes to use the new model(6) format.rodri2024-09-2632-13374/+55881
| | | | | with this change some models were also completely turned from obj into model(6) ones: 9fs, cirno, and diablo3.
* vis: use a single viewport for all the cameras.rodri2024-09-211-17/+16
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* put all the shaders in a single file.rodri2024-09-213-620/+425
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* new model: gokurodri2024-09-217-0/+16530
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* remove any remains of the turbopool experiments.rodri2024-09-201-2/+0
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* new model: witchrodri2024-09-177-0/+14815
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* vis: add an MMB option to show the z-buffer.rodri2024-09-141-3/+8
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* vis: now camera render options is a bitmap.rodri2024-09-131-6/+6
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* add a workspace setup script.rodri2024-09-121-0/+6
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* adapt to new changes in libgraphics.rodri2024-09-113-39/+31
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* let the renderer print the profiling results.rodri2024-09-074-18/+10
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* debug/plmon: swap LMB and RMB.rodri2024-09-071-32/+32
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* debug/plmon: consume as many files as arguments.rodri2024-09-011-20/+36
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* debug/plmon: fix a parsing error. take file as an argument.rodri2024-09-011-6/+6
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* use the new shader interface.rodri2024-09-014-126/+128
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* use the new raster interface.rodri2024-08-294-17/+29
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* remove duplicate min and max functions.rodri2024-08-274-60/+21
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* add a little procgen experiment.rodri2024-08-272-0/+197
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* med: use the correct cube normals.rodri2024-08-261-4/+1
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* solar: show an info box when clicking on a planet.rodri2024-08-261-2/+118
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* solar: improve planet selection.rodri2024-08-251-12/+99
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* med: use an orbiting camera. add a 3d compass.rodri2024-08-242-25/+82
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* new model: vivirodri2024-08-2311-0/+48374
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* new model: windowrodri2024-08-233-0/+16
| | | | this model was used for A-buffer testing mostly.
* correct the gouraud and phong shaders. add a blinn shader.rodri2024-08-233-68/+161
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* solar: use lineXsphere from libgeometry.rodri2024-08-191-39/+2
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* use the new light types constants.rodri2024-08-172-4/+12
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* let Model.tex have precedence over any material.rodri2024-08-162-18/+18
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* vis: add options for the clr color, blending and z-buf and a-buf.rodri2024-08-133-13/+101
| | | | | also stop setting alpha always to 1. it's not correct yet but it allows for transparent objects to be blended properly.
* use the new readobjmodel function.rodri2024-08-073-15/+6
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* update the readme and add the african_head model.rodri2024-08-0312-1/+10342
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* debug/plmon: info prints and a minor correction.rodri2024-08-021-1/+6
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* vis: use the new viewport upscale interface.rodri2024-08-021-13/+22
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* improve redraw responsiveness.rodri2024-07-203-10/+17
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* update readme.rodri2024-07-151-2/+5
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