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3D Environments in Plan 9
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...
*
nuke empty dirs before pulldeps.
rodri
2024-02-08
1
-1
/
+6
*
add inception mode. improve the navigation. also don't rotate by default.
rodri
2024-02-08
1
-21
/
+42
*
pull libgraphics deps during pulldeps, not when building.
rodri
2024-02-03
1
-1
/
+1
*
fix the BIN path and install procedure.
rodri
2024-02-03
1
-1
/
+5
*
issue screen redrawings at a fixed step.
rodri
2024-02-03
1
-1
/
+8
*
add profiling option. get rid of unnecessary vertex ops.
rodri
2024-02-02
1
-14
/
+26
*
get rid of useless screenshot function.
rodri
2024-02-01
2
-21
/
+0
*
read an image(6) file for textures. adapt vertex shaders to new coordinate tr...
rodri
2024-01-31
2
-1556
/
+23
*
adapt the vertex shaders.
rodri
2024-01-30
1
-7
/
+7
*
adapted to the new libgraphics and its rendering requirements.
rodri
2024-01-30
6
-141
/
+325
*
localize the draw channel. put the alloc code in its own module.
rodri
2020-06-29
4
-31
/
+62
*
changes to fit libgeometry and libgraphics.
rodri
2020-04-28
1
-33
/
+12
*
add a readme.
rodri
2020-04-17
2
-1
/
+10
*
roll everything back.
rodri
2020-04-17
36
-15371
/
+517
*
redesign of the camera abstraction. general unused/useless data cleaning.
rodri
2020-03-06
5
-140
/
+169
*
first steps towards a general rendering architecture.
rodri
2020-03-04
4
-69
/
+14
*
main: go back to channel-sync'd drawing.
rgl
2020-02-03
1
-18
/
+19
*
after a year or so of work, i dare create a proper repo.
rgl
2020-02-03
39
-0
/
+16905
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