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* debug/plmon: swap LMB and RMB.rodri2024-09-071-32/+32
* debug/plmon: consume as many files as arguments.rodri2024-09-011-20/+36
* debug/plmon: fix a parsing error. take file as an argument.rodri2024-09-011-6/+6
* use the new shader interface.rodri2024-09-014-126/+128
* use the new raster interface.rodri2024-08-294-17/+29
* remove duplicate min and max functions.rodri2024-08-274-60/+21
* add a little procgen experiment.rodri2024-08-272-0/+197
* med: use the correct cube normals.rodri2024-08-261-4/+1
* solar: show an info box when clicking on a planet.rodri2024-08-261-2/+118
* solar: improve planet selection.rodri2024-08-251-12/+99
* med: use an orbiting camera. add a 3d compass.rodri2024-08-242-25/+82
* new model: vivirodri2024-08-2311-0/+48374
* new model: windowrodri2024-08-233-0/+16
* correct the gouraud and phong shaders. add a blinn shader.rodri2024-08-233-68/+161
* solar: use lineXsphere from libgeometry.rodri2024-08-191-39/+2
* use the new light types constants.rodri2024-08-172-4/+12
* let Model.tex have precedence over any material.rodri2024-08-162-18/+18
* vis: add options for the clr color, blending and z-buf and a-buf.rodri2024-08-133-13/+101
* use the new readobjmodel function.rodri2024-08-073-15/+6
* update the readme and add the african_head model.rodri2024-08-0312-1/+10342
* debug/plmon: info prints and a minor correction.rodri2024-08-021-1/+6
* vis: use the new viewport upscale interface.rodri2024-08-021-13/+22
* improve redraw responsiveness.rodri2024-07-203-10/+17
* update readme.rodri2024-07-151-2/+5
* vis: don't allow peeking outside the framebuffer.rodri2024-07-151-0/+2
* vis: add viewport upscaling support.rodri2024-07-141-11/+32
* fixes.rodri2024-07-144-14/+26
* use the new camera interface. solar got faster with backface culling.rodri2024-07-134-134/+127
* vis: add knobs to control culling.rodri2024-07-131-0/+21
* fix the toon shader.rodri2024-07-131-1/+5
* get rid of redundant draw lock and adapt to libgraphics changes.rodri2024-07-133-50/+33
* adapt to recent changes in libgraphics.rodri2024-07-093-30/+20
* adapt to the new texture interface and fix the identvshader.rodri2024-07-052-16/+20
* med,vis: fix normal map sampling.rodri2024-07-042-4/+6
* vis,med: make qball rotations position-independent.rodri2024-06-162-9/+44
* vis: add some instrumentation to debug the framebuffers.rodri2024-06-142-1/+39
* use the new modulapt3 functions. don't clamp in the shaders.rodri2024-06-133-114/+80
* add more info to the readme.rodri2024-06-071-0/+11
* update the readme with a list of tools and their usage.rodri2024-06-071-3/+74
* add skyboxes based on cubemaps.rodri2024-06-0617-23/+51
* vis: same as previous commit, and add normal mapping to the phong shader.rodri2024-06-041-29/+53
* med: the qball now changes the model's rframe orientation.rodri2024-06-041-24/+25
* add a material file for the diablo3 model.rodri2024-06-042-0/+10
* get rid of rendering latency by decoupling it from i/o.rodri2024-05-233-41/+105
* fix the gouraud shader. improve the cube generator in med.rodri2024-05-233-62/+97
* began work on a model editor. add two more models.rodri2024-05-225-0/+1034
* solar: add planet selection.rodri2024-05-201-12/+88
* add the diablo3 model.rodri2024-05-188-0/+13340
* add a triangular basis and clamp the fov to [1,180]°.rodri2024-05-162-2/+13
* fix the qball.rodri2024-05-155-30/+24