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* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
* get rid of useless screenshot function.rodri2024-02-012-21/+0
* read an image(6) file for textures. adapt vertex shaders to new coordinate tr...rodri2024-01-312-1556/+23
* adapt the vertex shaders.rodri2024-01-301-7/+7
* adapted to the new libgraphics and its rendering requirements.rodri2024-01-306-141/+325
* localize the draw channel. put the alloc code in its own module.rodri2020-06-294-31/+62
* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
* add a readme.rodri2020-04-172-1/+10
* roll everything back.rodri2020-04-1736-15371/+517
* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-065-140/+169
* first steps towards a general rendering architecture.rodri2020-03-044-69/+14
* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
* after a year or so of work, i dare create a proper repo.rgl2020-02-0339-0/+16905