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* add skyboxes based on cubemaps.rodri2024-06-0617-23/+51
* vis: same as previous commit, and add normal mapping to the phong shader.rodri2024-06-041-29/+53
* med: the qball now changes the model's rframe orientation.rodri2024-06-041-24/+25
* add a material file for the diablo3 model.rodri2024-06-042-0/+10
* get rid of rendering latency by decoupling it from i/o.rodri2024-05-233-41/+105
* fix the gouraud shader. improve the cube generator in med.rodri2024-05-233-62/+97
* began work on a model editor. add two more models.rodri2024-05-225-0/+1034
* solar: add planet selection.rodri2024-05-201-12/+88
* add the diablo3 model.rodri2024-05-188-0/+13340
* add a triangular basis and clamp the fov to [1,180]°.rodri2024-05-162-2/+13
* fix the qball.rodri2024-05-155-30/+24
* use real lengths in solar. bring a qball for vis.rodri2024-05-147-57/+183
* solar: add a button to select the ephemeris date.rodri2024-05-131-25/+64
* began work on a solar system planetarium.rodri2024-05-1215-0/+2392
* debug/plmon: close the Biobuf after loading the file.rodri2024-05-111-0/+1
* debug/plmon: paint selected timeslots differently and add an MMB quit option.rodri2024-05-101-2/+27
* vis: print pipeline timings to stderr when profiling.rodri2024-05-071-0/+6
* debug: add a pipeline monitor.rodri2024-05-072-0/+378
* mkfile: clean all the targets.rodri2024-05-031-1/+1
* adapt to the recent changes in libgraphics. add new test files.rodri2024-05-035-27/+53
* mkone → mkmanyrodri2024-04-242-4/+5
* fix alpha channel value in the fragment shaders.rodri2024-04-181-3/+3
* add a way to control zoom with the keyboard.rodri2024-04-112-8/+26
* use the new renderer interface.rodri2024-03-251-5/+9
* add a fake Keyboardctl filled by kbdproc. reset camera stats when switching s...rodri2024-03-212-5/+23
* fix the empty dir issue for good.rodri2024-03-171-3/+2
* implement actual gouraud (phong on the vertex shader).rodri2024-03-161-38/+103
* add models, textures and other assets.rodri2024-03-0620-0/+13798
* use the diffuse color map texture from the OBJMaterial for shading.rodri2024-03-061-7/+22
* change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.rodri2024-03-061-69/+25
* use the new texture sampler and vertex material definitions.rodri2024-03-061-10/+96
* make use of the new user-defined vertex attributes (varyings).rodri2024-03-031-12/+26
* replace the Memimage-based screenfb with an Image and fix flickering hud.rodri2024-02-271-13/+18
* implement a phong shader. add a shader selection menu. update the light source.rodri2024-02-251-13/+87
* model2world is now provided by libgraphics.rodri2024-02-211-6/+1
* add the ability to load multiple models at once.rodri2024-02-151-20/+22
* set up a scene to hold the world and its entities.rodri2024-02-131-10/+24
* add a knob to toggle the hud stats.rodri2024-02-122-3/+14
* reuse the modeltex for inception mode.rodri2024-02-101-6/+5
* nuke empty dirs before pulldeps.rodri2024-02-081-1/+6
* add inception mode. improve the navigation. also don't rotate by default.rodri2024-02-081-21/+42
* pull libgraphics deps during pulldeps, not when building.rodri2024-02-031-1/+1
* fix the BIN path and install procedure.rodri2024-02-031-1/+5
* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
* get rid of useless screenshot function.rodri2024-02-012-21/+0
* read an image(6) file for textures. adapt vertex shaders to new coordinate tr...rodri2024-01-312-1556/+23
* adapt the vertex shaders.rodri2024-01-301-7/+7
* adapted to the new libgraphics and its rendering requirements.rodri2024-01-306-141/+325
* localize the draw channel. put the alloc code in its own module.rodri2020-06-294-31/+62