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* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
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* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
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* get rid of useless screenshot function.rodri2024-02-011-20/+0
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* read an image(6) file for textures. adapt vertex shaders to new coordinate ↵rodri2024-01-311-23/+23
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* adapt the vertex shaders.rodri2024-01-301-7/+7
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* adapted to the new libgraphics and its rendering requirements.rodri2024-01-301-126/+300
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* localize the draw channel. put the alloc code in its own module.rodri2020-06-291-30/+15
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* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
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* add a readme.rodri2020-04-171-1/+0
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* roll everything back.rodri2020-04-171-28/+36
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* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-061-71/+90
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* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
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* after a year or so of work, i dare create a proper repo.rgl2020-02-031-0/+396