Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | issue screen redrawings at a fixed step. | rodri | 2024-02-03 | 1 | -1/+8 |
* | add profiling option. get rid of unnecessary vertex ops. | rodri | 2024-02-02 | 1 | -14/+26 |
* | get rid of useless screenshot function. | rodri | 2024-02-01 | 1 | -20/+0 |
* | read an image(6) file for textures. adapt vertex shaders to new coordinate tr... | rodri | 2024-01-31 | 1 | -23/+23 |
* | adapt the vertex shaders. | rodri | 2024-01-30 | 1 | -7/+7 |
* | adapted to the new libgraphics and its rendering requirements. | rodri | 2024-01-30 | 1 | -126/+300 |
* | localize the draw channel. put the alloc code in its own module. | rodri | 2020-06-29 | 1 | -30/+15 |
* | changes to fit libgeometry and libgraphics. | rodri | 2020-04-28 | 1 | -33/+12 |
* | add a readme. | rodri | 2020-04-17 | 1 | -1/+0 |
* | roll everything back. | rodri | 2020-04-17 | 1 | -28/+36 |
* | redesign of the camera abstraction. general unused/useless data cleaning. | rodri | 2020-03-06 | 1 | -71/+90 |
* | main: go back to channel-sync'd drawing. | rgl | 2020-02-03 | 1 | -18/+19 |
* | after a year or so of work, i dare create a proper repo. | rgl | 2020-02-03 | 1 | -0/+396 |