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* fix the gouraud shader. improve the cube generator in med.rodri2024-05-231-0/+23
| | | | | | | | gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model.
* began work on a model editor. add two more models.rodri2024-05-222-0/+153
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* add the diablo3 model.rodri2024-05-187-0/+13338
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* add a triangular basis and clamp the fov to [1,180]°.rodri2024-05-161-0/+11
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* use real lengths in solar. bring a qball for vis.rodri2024-05-142-1/+0
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* began work on a solar system planetarium.rodri2024-05-1210-0/+1643
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* adapt to the recent changes in libgraphics. add new test files.rodri2024-05-034-0/+34
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* add models, textures and other assets.rodri2024-03-0619-0/+13794