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authorrodri <rgl@antares-labs.eu>2024-05-23 13:20:24 +0000
committerrodri <rgl@antares-labs.eu>2024-05-23 13:20:24 +0000
commit22edbd9f543509ab129ba03af92baed79139e07f (patch)
treec33366a11b2551c107f6d553c6e495c9ccedba6c /mdl
parentef7a0d43dea903cd8c2f52adcc263c437b5a0454 (diff)
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fix the gouraud shader. improve the cube generator in med.
gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model.
Diffstat (limited to 'mdl')
-rw-r--r--mdl/primtest.obj23
1 files changed, 23 insertions, 0 deletions
diff --git a/mdl/primtest.obj b/mdl/primtest.obj
new file mode 100644
index 0000000..cfee8cb
--- /dev/null
+++ b/mdl/primtest.obj
@@ -0,0 +1,23 @@
+mtllib basis.mtl
+v 0 0 0
+v 1 0 0
+v 0 1 0
+v 0 0 1
+v 2 0 0
+v 0 2 0
+v 0 0 2
+v 2.1 0 0
+v 0 2.1 0
+v 0 0 2.1
+usemtl x
+f 1 2 3
+l 1 5
+p 8
+usemtl y
+f 1 3 4
+l 1 6
+p 9
+usemtl z
+f 1 4 2
+l 1 7
+p 10