Commit message (Collapse) | Author | Age | Files | Lines | |
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* | adapt the models to the "prim" → "P" format change. | rodri | 2024-09-30 | 9 | -10459/+10460 |
| | | | | | | i take the chance to also add the specular maps for the african_head model, as well as the previously missing eye normals map. | ||||
* | new tool: obj. and changes to use the new model(6) format. | rodri | 2024-09-26 | 25 | -13367/+55506 |
| | | | | | with this change some models were also completely turned from obj into model(6) ones: 9fs, cirno, and diablo3. | ||||
* | new model: goku | rodri | 2024-09-21 | 6 | -0/+16528 |
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* | new model: witch | rodri | 2024-09-17 | 6 | -0/+14813 |
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* | new model: vivi | rodri | 2024-08-23 | 10 | -0/+48372 |
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* | new model: window | rodri | 2024-08-23 | 3 | -0/+16 |
| | | | | this model was used for A-buffer testing mostly. | ||||
* | update the readme and add the african_head model. | rodri | 2024-08-03 | 10 | -0/+10339 |
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* | add a material file for the diablo3 model. | rodri | 2024-06-04 | 2 | -0/+10 |
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* | fix the gouraud shader. improve the cube generator in med. | rodri | 2024-05-23 | 1 | -0/+23 |
| | | | | | | | | gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model. | ||||
* | began work on a model editor. add two more models. | rodri | 2024-05-22 | 2 | -0/+153 |
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* | add the diablo3 model. | rodri | 2024-05-18 | 7 | -0/+13338 |
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* | add a triangular basis and clamp the fov to [1,180]°. | rodri | 2024-05-16 | 1 | -0/+11 |
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* | use real lengths in solar. bring a qball for vis. | rodri | 2024-05-14 | 2 | -1/+0 |
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* | began work on a solar system planetarium. | rodri | 2024-05-12 | 10 | -0/+1643 |
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* | adapt to the recent changes in libgraphics. add new test files. | rodri | 2024-05-03 | 4 | -0/+34 |
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* | add models, textures and other assets. | rodri | 2024-03-06 | 19 | -0/+13794 |