Commit message (Collapse) | Author | Age | Files | Lines | |
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* | get rid of rendering latency by decoupling it from i/o. | rodri | 2024-05-23 | 1 | -12/+40 |
| | | | | | | | | | | | i was using a single alternator to mux both i/o and drawing in a single proc, and avoid locking. the problem is that it causes a fight to break up every time there's any input (steady 100Hz) or a lot of drawing requests from the renderer (up to 60Hz.) i added a drawproc to handle exclusively drawing requests, and a drawing lock for UI widgets that kidnap the display. | ||||
* | fix the gouraud shader. improve the cube generator in med. | rodri | 2024-05-23 | 1 | -34/+42 |
| | | | | | | | | gouraud wasn't being applied when the vertex had no material, now it just takes the defaults. also added a new primtest.obj to visualize all the primitives in a single model. | ||||
* | began work on a model editor. add two more models. | rodri | 2024-05-22 | 1 | -0/+776 |