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author | rodri <rgl@antares-labs.eu> | 2024-05-23 21:26:19 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-05-23 21:26:19 +0000 |
commit | cbfa17d446effcfc1e7d17aed624af8f098370f1 (patch) | |
tree | 526394c2dc24503b18a676a742187a648365b269 /med.c | |
parent | 22edbd9f543509ab129ba03af92baed79139e07f (diff) | |
download | 3dee-cbfa17d446effcfc1e7d17aed624af8f098370f1.tar.gz 3dee-cbfa17d446effcfc1e7d17aed624af8f098370f1.tar.bz2 3dee-cbfa17d446effcfc1e7d17aed624af8f098370f1.zip |
get rid of rendering latency by decoupling it from i/o.
i was using a single alternator to mux both i/o and drawing
in a single proc, and avoid locking. the problem is that it
causes a fight to break up every time there's any input
(steady 100Hz) or a lot of drawing requests from the
renderer (up to 60Hz.)
i added a drawproc to handle exclusively drawing requests,
and a drawing lock for UI widgets that kidnap the display.
Diffstat (limited to 'med.c')
-rw-r--r-- | med.c | 52 |
1 files changed, 40 insertions, 12 deletions
@@ -76,6 +76,7 @@ Entity *subject; Model *model; Shadertab *shader; QLock scenelk; +QLock drawlk; Mouse om; Quaternion orient = {1,0,0,0}; @@ -466,11 +467,11 @@ redraw(void) } void -drawproc(void *) +renderproc(void *) { uvlong t0, Δt; - threadsetname("drawproc"); + threadsetname("renderproc"); t0 = nsec(); for(;;){ @@ -492,6 +493,18 @@ drawproc(void *) } void +drawproc(void *) +{ + threadsetname("drawproc"); + + for(;;) + if(recv(drawc, nil) && canqlock(&drawlk)){ + redraw(); + qunlock(&drawlk); + } +} + +void lmb(void) { if((om.buttons^mctl->buttons) == 0) @@ -516,6 +529,7 @@ mmb(void) }; static Menu menu = { .item = items }; + qlock(&drawlk); switch(menuhit(2, mctl, &menu, _screen)){ case TSNEAREST: tsampler = neartexsampler; @@ -526,35 +540,50 @@ mmb(void) case QUIT: threadexitsall(nil); } + qunlock(&drawlk); nbsend(drawc, nil); } static char * genrmbmenuitem(int idx) { + static char *items[] = { + "", + "add cube", + nil + }; if(idx < nelem(shadertab)) return shadertab[idx].name; - else if(idx == nelem(shadertab)) - return ""; - else if(idx == nelem(shadertab)+1) - return "add cube"; - return nil; + idx -= nelem(shadertab); + return items[idx]; } void rmb(void) { + enum { + SP, + ADDCUBE, + }; static Menu menu = { .gen = genrmbmenuitem }; int idx; + qlock(&drawlk); idx = menuhit(3, mctl, &menu, _screen); if(idx < 0) - return; + goto nohit; if(idx < nelem(shadertab)){ shader = &shadertab[idx]; memset(&cam.stats, 0, sizeof(cam.stats)); - }else if(idx == nelem(shadertab)+1) + } + idx -= nelem(shadertab); + switch(idx){ + case ADDCUBE: addcube(); + break; + } +nohit: + qunlock(&drawlk); nbsend(drawc, nil); } @@ -763,22 +792,21 @@ threadmain(int argc, char *argv[]) proccreate(kbdproc, nil, mainstacksize); proccreate(keyproc, keyc, mainstacksize); + proccreate(renderproc, nil, mainstacksize); proccreate(drawproc, nil, mainstacksize); for(;;){ - enum {MOUSE, RESIZE, KEY, DRAW}; + enum {MOUSE, RESIZE, KEY}; Alt a[] = { {mctl->c, &mctl->Mouse, CHANRCV}, {mctl->resizec, nil, CHANRCV}, {keyc, nil, CHANRCV}, - {drawc, nil, CHANRCV}, {nil, nil, CHANEND} }; switch(alt(a)){ case MOUSE: mouse(); break; case RESIZE: resize(); break; case KEY: handlekeys(); break; - case DRAW: redraw(); break; } } } |